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PostPosted: Wed Apr 03, 2024 5:27 pm 
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Season 03 - Patch Notes

GLOBAL
CUSTOMIZATION
Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield.
Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod.


MULTIPLAYER
UIX
Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name.
Added a new option to the Settings menu to test all speakers in the current audio setup.
Seasonal cinematic cutscenes can now be skipped.
Tac-Stance status is now indicated on the HUD in the Firing Range.
Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu.
Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes.


Gunsmith Attachment Filters
- Changed filter combination logic from AND to OR.
- Selected filters are now reset after each game session.
- Removed redundant Locked and Unlocked filters.
- Filters button now displays actively engaged filters.


Bug Fixes
- Killstreak HUD overlays will no longer persist after destruction by the Stormender.
- Additional Perk slots are now displayed correctly in the Killcam.
- Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu.
- Improved alignment of values in columns on the Scoreboard.
- Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions.
- Calling Card unlock criteria will now consistently appear upon hover.
- Resolved an issue preventing certain Emblems from being added to Favorites.


GAMEPLAY
- Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
- Removed variance from ADS Idle Sway, allowing a predictable sway pattern.


Our next step toward improving the feeling of aiming across all input devices in Modern Warfare III arrives in Season 3.
As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve.
This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.


PROGRESSION
Added Party Bonus XP, allowing players to earn more XP dependent upon the party size.
2 Players: +25% Rank and Weapon XP
3 Players: +25% Rank, Weapon, and Battle Pass XP
4+ Players: +30% Rank, Weapon, and Battle Pass XP


Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment.

MAPS
Afghan
Addressed an exploit that allowed players to hide within geo near the Plane.
Das Haus
Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes.

Meat
Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes.
Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy.

Quarry
Addressed an exploit near the Industrial Road that allowed players to exit the playable area.
Shipment
Renamed Shipmas to Shipment as it is now the permanent experience.
Added collision to prevent players from accessing an unintended ledge near the Drug Stash.

Skidrow
In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window.
Sporeyard
Players can no longer exit the playable area through the roof of the Red Warehouse.
Tetanus
Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines.
Vista
Added collision to prevent bullet collision through the staircases near the Marketplace and Tower.
Operation Tin Man (War)
Players will no longer be prompted to use a turret occupied by another player.
Players who join a match in progress can now see the control panels during the first objective phase.


MODES
Private Match
-While the CDL Rulset is active, team kill penalties will no longer stack.
Snipers Only (Limited-Time Mode)
- Restricted Killstreaks to UAV, Advanced UAV, and MGB.
- Disabled melee attacks, including Fists.


WEAPONS & ATTACHMENTS
» Assault Rifles «
RAM-7
- Decreased neck damage multiplier from 1.3x to 1x (-23%).
Holger 556
- Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).
The Holger 556 now requires shots to land above the waist for a 4-shot kill.
MCW
- Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).
With the MCW, 1 headshot will no longer result in a 4-shot kill.
DG-56
- Increased sprint to fire time from 178ms to 199ms (+12%).


» Battle Rifles «
SOA Subverter
- Increased sprint to fire time from 256ms to 268ms (+5%).
- Increased aim down sight time from 270ms to 290ms (+7%).
BAS-B
- Decreased rate of fire from 667rpm to 600rpm (-10%).
- Decreased recoil center speed by 6%.
-JAK Outlaw-277 Kit
- Decreased sprint to fire time from 252ms to 226ms (-10%).
- Decreased aim down sight time from 300ms to 240ms (-20%).
- Decreased aim down sight rate of fire penalty from 150% to 135%.
- Increased medium damage from 74 to 90 (+22%)
- Increased minimum damage from 70 to 90 (+29%).
The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.
Sidewinder
- Decreased sprint to fire time from 231ms to 210ms (-9%).
- Increased bullet velocity from 600m/s to 770m/s (+28%).


» Submachine Guns «
RAM-9
- Decreased sprint to fire time from 178ms to 147ms (-17%).
AMR9
- Decreased sprint to fire time from 189ms to 136ms (-28%).
Rival-9
- Increased sprint to fire time from 93ms to 110ms (+18%).
- Decreased near-medium damage from 27 to 25 (-7%).
- Decreased medium damage from 25 to 23 (-8%).
- Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
HRM-9
- Increased sprint to fire time from 94ms to 110ms (+17%).
Striker 9
- Increased sprint to fire time from 100ms to 103ms (+3%).
Striker
- Increased sprint to fire time from 100ms to 110ms (+10%).
WSP-9
- Increased sprint to fire time from 88ms to 110ms (+25%).
WSP Swarm
- Increased sprint to fire time from 88ms to 99ms (+13%).


» Shotguns «
Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

» Light Machine Guns «
TAQ Evolvere
-Increased sprint to fire time from 245ms to 257ms (+5%).
-Increased aim down sight time from 385ms to 415ms (+8%).
- 7.62 Belt Magazines
Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
- 5.56 Belt Magazines
Decreased rate of fire from 857rpm to 789rpm (-8%).
Bruen Mk9
-Decreased aim down sight time from 410ms to 350ms (-15%).
RAAL MG (MWII)
-Increased sprint to fire time from 199ms to 216ms (+9%).
-Increased aim down sight time from 330ms to 380ms (+15%).
-Increased neck damage multiplier from 1x to 1.3x (+30%).
-Increased upper torso damage multiplier from 1x to 1.2x (+20%).
-Increased leg and foot damage multipliers from 0.9x to 1x (+11%).


» Marksman Rifles «
MTZ Interceptor
Increased aim down sight time from 280ms to 300ms (+7%).
Decreased medium damage from 88 to 83 (-6%).
Decreased minimum damage from 84 to 77 (-8%).
Decreased near-medium damage range from 44.5m to 38.1m (-14%).


» Sniper Rifles «
XRK Stalker
Increased aim down sight time from 580ms to 600ms (+3%).
KV Inhibitor
Increased aim down sight time from 540ms to 580ms (+7%).
SP-X 80 (MWII)
Increased sprint to fire time from 270ms to 310ms (+15%).
Increased aim down sight time from 570ms to 590ms (+4%).


» Handguns «
TYR
-12.7x55mm Snake Shot Ammunition
- Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
WSP Stinger
Akimbo WSP Stinger Rear Grip
Increased rate of fire from 600rpm to 750rpm (+25%).


» Attachments «
Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
Cronen INTLAS MSP-12 Optic
- Laser is no longer visible to enemies at the hip.
SL Razorhawk Laser Light
- Flashlight is no longer visible to enemies at the hip.
- Laser is no longer visible to enemies at the hip.
CS15 Scarlet Box Laser
- Laser is no longer visible to enemies.
Verdant Hook Box Laser
- Laser is no longer visible to enemies at the hip.
VT-7 Spiritfire Suppressor Muzzle
- Increased sprint to fire speed penalty from 2% to 5%.
L4R Flash Hider Muzzle
- Decreased horizontal recoil control benefit from 13% to 10%.
DR-6 Handstop Underbarrel
- Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
Bruen Heavy Support Grip Underbarrel
- Decreased horizontal recoil control benefit from 12% to 8%.


PERKS
Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers.
Quick-Grip Gloves (Gloves)
Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon.
Ordnance Gloves (Gloves)
Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit.
Marksman Gloves (Gloves)
Resolved an issue causing the 15% sway reduction benefit to not apply.


EQUIPMENT
Stun Grenade (Tactical)
-Decreased victim aim slowness duration to 300ms.
-Removed aim slowness effect on victim’s equipped with Tac Mask (Gear).
-Victim movement and aim slowness now linearly scales down throughout the stun duration.
Decoy Grenade (Tactical)
-While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it.
Flash Grenade (Tactical)
-Decreased close-range stun duration 4s to 3.5s (-13%).
-Increased medium-range stun duration from 2.35s to 2.75s (+17%).
-Increased far-range stun duration from 0.45s to 1s (+122%).
Frag Grenade (Lethal)
-Decreased inner explosive damage from 250 to 225 (-10%).
-Decreased intermediate explosive damage from 150 to 130 (-13%).
Thermite (Lethal)
-Increased incendiary damage tick rate from 2/s to 4/s (+100%).
-Decreased inner incendiary damage from 38 to 25 (-34%).
-Decreased outer incendiary damage from 15 to 10 (-33%).
All changes considered, the incendiary damage output of Thermite is increased by 33%.
Thermobaric Grenade (Lethal)
-Increased explosive damage radius from 8.6m to 9.5m (+10%).
-Increased inner explosive damage from 90 to 100 (+11%).
-Increased intermediate explosive damage from 80 to 90 (+13%).
-Increased fire damage tick rate from 4/s to 5/s (+25%).
Drill Charge (Lethal)
-Decreased surface burrowing time from 1.25s to 0.75s (-40%).
C4 (Lethal)
-Detonation can no longer occur until stuck to a surface for 500ms.
-Increased thrown velocity by 15%.
Breacher Drone (Lethal)
-Increased drone health from 1 to 55.
-Increased drone velocity by 25%.


FIELD UPGRADES
Heartbeat Sensor
-Addressed an issue causing battery life to be reset to 100% upon being put away.
Recon Drone
-Resolved an issue preventing a warning message when flying out of bounds.


KILLSTREAKS
SAE
-Addressed an issue preventing explosives from damaging players in specific locations.
Wheelson-HS
-Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS.
Swarm
-Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%).
-Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%).
-Increased drone attack velocity by 75%.
-Increased drone attack damage radius to 8.9m.
- Note: Swarm balance adjustments went live in an update prior to Season 3.


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PostPosted: Fri Apr 05, 2024 8:03 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1585
From Reddit:

"Blueprint guns saved as a custom mod are still resetting to the default gun appearance, even after the patch had said the issue had been resolved."

SledgehammerGames :-

You'll need to delete existing Custom Mods and re-make them in the Gunsmith in order for this fix to apply.
Please let us know if you're still encountering this issue after doing so.


:(


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PostPosted: Tue Apr 09, 2024 5:16 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1585
TUESDAY, 2024-04-09

GLOBAL
STABILITY
Addressed a crash that could occur while viewing Weapon Attachments.

CUSTOMIZATION
Resolved various issues with Quick Equipping Weapon Charms in the Store.
Corrected the display names of the Season 3 Prestige Emblems.


SETTINGS
Addressed an issue causing the Latency telemetry widget to constantly display N/A.

MULTIPLAYER
UIX
Bug Fixes
- Armory Unlock Challenges will now display a splash upon completion.
- Operators will no longer appear to have two Riot Shields equipped in the Lobby.
- Removing certain Conversion Kits is now properly reflected in the Gunsmith.
- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
- Corrected positioning of the FJX Horus in the Gunsmith.
- Calling Card and Emblem rewards from Weapon Mastery completion are now displayed properly in the After-Action Report.
- Removing a Weapon Sticker in the Gunsmith will no longer cause the placement indicators to disappear.
- Revised Pros/Cons labels for multiple Attachments to better reflect their true properties.


GAMEPLAY
Improved deprioritization of spawn locations while any Killstreak is active and nearby.

PROGRESSION
Ripper Light Stock for the FJX Horus will no longer appear locked and without unlock requirements.
Improved tracking of one-shot kills for the What’s Your Sign? Camo for the MORS.


MAPS
Shipment
Added additional spawn points to improve the probabality of a quality spawn selection in Team Deathmatch, Domination, and Hardpoint Modes.

Tanked
Enemy nameplates are no longer visible through the walls of the Tunnel.


WEAPONS & ATTACHMENTS
» Assault Rifles «
SVA 545
- Increased maximum damage range from 31.8m to 44.5m (+40%).
- Increased near-medium damage range from 44.5m to 51.8m (+17%).
- Increased medium damage range from 51.8m to 61m (+18%).


» Submachine Guns «
FJX Horus
- Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.


» Light Machine Guns «
TAQ Evolvere
- Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.


» Sniper Rifles «
MORS
-Hurricane 9 Variable Optic
Removed the ability to equip this incompatible Attachment.
-Photonic Charge Barrel
Improved consistency of penetration damage through enemy Operators.


PERKS
Ninja Vest (Vest)
- While equipped with Reinforced Boots, players now gain the effects of Running Sneakers.
Compression Carrier (Vest)
- Kills with a Launcher will now immediately trigger health regeneration.


EQUIPMENT
EMD Grenade (Tactical)
- Changed the tracker removal keybind to Interact on keyboard input devices.
- Improved prioritization when multiple actions are available for the tracker removal keybind.
- Tracker removal time is now aligned with the HUD progress bar.

Scatter Mine (Tactical)
- Enemy stun effects are now correctly applied in Hardcode Modes.

C4 (Lethal)
- Detonation can no longer occur until stuck to a surface for 500ms.

Note: This mechanic was expected for the Season 3 update but did not function as intended at the time of release.


KILLSTREAKS
Guardian-SC
- Ledge Hanging after equipping the Guardian-SC will no longer cause the player to become unable to fire their Weapon.

Remote Turret
- Attempting to deploy while swimming will no longer cause the player to become unable to fire their Weapon.


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PostPosted: Wed Apr 10, 2024 7:13 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1585
Call of Duty Updates

@CODUpdates #MW3 #Warzone

We've deployed an update to address the following issues that arose today.

▪️ Restored account data following a temporary service outage.
▪️ Killstreaks are once again usable while using a controller.
▪️ Resolved hitching that could occur after killing an enemy on Rebirth Island.
▪️ Upon startup, players will be taken to the COD HQ rather than the Multiplayer menu.
▪️ Menus no longer unexpectedly close while viewing the After Action Report, claiming Battle Pass rewards, or purchasing a Bundle.


[Doesn't look like any progress registered from when the 'outage' took place to when this update was released :( ]


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PostPosted: Thu Apr 11, 2024 12:27 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1585
2024-10-04

Over 58,000 accounts were banned yesterday in Call of Duty across Warzone and MW3.

Statement from an Activision rep:

"Be wary of bold claims made by cheaters trying to sell subscriptions to their wares.
TeamRICOCHET has been launching a series of targeted cheat vendor enforcements, resulting in over 58,000 detected accounts banned yesterday.
More ban waves are expected."


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PostPosted: Thu Apr 11, 2024 6:59 pm 
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Joined: Mon Sep 25, 2017 7:18 pm
Posts: 501
Villan wrote:
2024-10-04

Over 58,000 accounts were banned yesterday in Call of Duty across Warzone and MW3.

Statement from an Activision rep:

"Be wary of bold claims made by cheaters trying to sell subscriptions to their wares.
TeamRICOCHET has been launching a series of targeted cheat vendor enforcements, resulting in over 58,000 detected accounts banned yesterday.
More ban waves are expected."

Excellent. :evil:


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PostPosted: Tue Apr 16, 2024 5:55 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1585
TUESDAY, 2024-04-16

MULTIPLAYER
UIX
- Maps widget in the Quick Play menu can now be scrolled to view all entries.
- MORS Sniper Rifle will now display the correct icon in the kill feed.
- Emblems unlocked in MWII will now be stated as such in the Customization menu.
- Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
- Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
- Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.


PROGRESSION
- Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
- Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.


WEAPONS & ATTACHMENTS
Assault Rifles
MTZ-556
- Increased bullet velocity from 650m/s to 690m/s (+6%).

Holger 556
- Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.

M16 (MWII)
- Decreased horizontal and vertical recoil by 20%.
- Decreased gun kick by 20%.
- Decreased visual recoil by 18%.

- Note: Changes to the M16 were released in a previous game update.


Submachine Guns
RAM-9
- Decreased minimum and maximum hipfire accuracy by 10%.
- Increased aim down sight time from 200ms to 220ms (+10%).

Striker 9
- Removed the ability to aim down sights while sliding without Tactical Pads equipped.

Striker
- Decreased aim down sight time from 215ms to 204ms (-5%).
- Increased bullet velocity from 540m/s to 570m/s (+6%).

WSP Swarm
- Decreased flinch resistance from 0.8N to 0.15N (-81%).


Shotguns
Haymaker
-JAK Maglift Kit-
- Decreased damage pellet count from 5 to 4 (-20%).
- Decreased near-medium damage from 20 to 19 (-5%).
- Decreased near-medium damage range to 6.4m.
Before today’s update, the near-medium damage was set to an improper value,
potentially allowing more ranged lethality than intended.


Sniper Rifles
MORS
-Corrected an optic misalignment causing shots to travel slightly off-center.


Attachments
MORS Hexer Optic
- Removed aim down sight speed benefit.

ECS Requieter Suppressor Muzzle
- Added compatibility with all MWII Submachine Guns.


EQUIPMENT
EMD Grenade (Tactical)
- Tracking device will now ignore enemies who are downed.
- Downed players now must stand before removing the tracking device.

Frag Grenade (Lethal)
- Increased intermediate explosive damage from 130 to 150 (+15%).
- Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).


KILLSTREAKS
Remote Turret
- Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.


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PostPosted: Tue Apr 23, 2024 4:45 pm 
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Posts: 1585
TUESDAY, 2024-04-23

GLOBAL
GAMEPLAY
Resolved an exploit involving Rear Grips on Handguns allowing players to gain an unfair advantage.

MULTIPLAYER
PROGRESSION
Challenges that require quickscope kills are now more lenient in detection when using Weapons that cannot one-shot kill.

MAPS
6 Star
- Added collision near the Garden to prevent players from reaching exploitable areas.
Growhouse
- Added collision near the Container to prevent players from reaching exploitable areas.
Tanked
- Added collision near the Entrance to prevent players from reaching exploitable areas.


MODES
One in the Chamber
- Corrected win conditions to prevent the last-standing player from incurring a loss.


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PostPosted: Thu Apr 25, 2024 12:58 am 
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Season 03 Reloaded - 01 May

Details here:

https://www.callofduty.com/uk/en/blog/2 ... nouncement


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PostPosted: Wed May 01, 2024 3:52 pm 
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Season 03 Reloaded - 01 May 2024 - Patch Notes *

Lots of changes, so I've put the Weapons, Perks etc. in a separate post

https://www.callofduty.com/patchnotes/2 ... atch-notes

NEW MAPS
Grime (6v6)
Take to the derelict streets of London in an all-new, medium-sized map that supports all varieties of gameplay.

Checkpoint (6v6)
Deploy to a familiar locale as the Stronghold portion of Rebirth Island has been modified to support 6v6 Multiplayer gameplay.
Developed in partnership with our friends at Beenox
.

NEW WEAPON
BAL-27 (Assault Rifle)
A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed.
The first 4 shots are slower to fire but highly accurate.
Unlock it via the classified sector in the Season 3 Battle Pass.


NEW AFTERMARKET PARTS
JAK Wardens (Lockwood Mk2)
Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.
Unlock it today today via the Season 3 Week 5 Challenges!


JAK Patriot (M16)
Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

JAK Atlas Kit (AMR9)
Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

NEW MODES
Escort
In a game of strength and endurance, each team gets a turn to escort a MAW to its destination as the opposing team tries to stop it at all costs.

Minefield
Watch your step! Deadly mines are deployed at the death site of players, triggered by the presence of the fallen player’s team.

Arcade
Fight for control of weapons kitted with game-changing modifiers available for pickup around the map, all the while not forgetting to PTFO.

NEW EVENTS
In addition to limited-time Double XP and the ongoing Vortex: Vi.Rus Mainframe events,
the Call of Duty Endowment has a two-week event on the horizon.


Call of Duty Endowment: U Assist Veterans
Complete the CODE UAV Challenge to help military veterans navigate their career search while earning rewards.

GLOBAL
CUSTOMIZATION
- Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
- Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
- Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.


PROGRESSION
Introducing Weapon Prestige Camos
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favourite weaponry in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold - and yes, it’s animated.
- https://v.redd.it/1a60hntrptxc1
You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!


MULTIPLAYER
UIX
- Increased the number of allowed favourite Attachments from 10 to 30.
- Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.
- Added Locked and Unlocked filter options to Calling Cards in the Customization menu.

Bug Fixes
- Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.
- Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.
- Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.
- Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.
- Pros and Cons are no longer hidden when viewing locked Attachments.
- Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.
- Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.
- Bomb Drone Killcams no longer display overlapping overlay effects.


GAMEPLAY
- In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.
Bug Fixes
- Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.
- Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.


PROGRESSION
- Resolved an issue preventing the DG-58 Micro Barrel Attachment from unlocking.
- Kills without reloading Challenges will no longer continue to track between matches.
- DM56 Priceless Camo Challenge description once again matches the tracking requirements.


MAPS
6 Star
-Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.
-Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.
-Reworked Hardpoint capture point locations, sizes, and associated spawns:-
- P1: Club
- P2: Garden (New)
- P3: Lightwell (New)
- P4: Infinity Pool (New)
- P5: Security (New)


Emergency
Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.

Growhouse
Polished environment in several areas of the map where there were visual glitches and inconsistencies.

Invasion
Added an additional spawn point near P3 in Hardpoint.

Karachi
Added additional spawn points near P3 in Hardpoint.

MODES
Infected
Limited-time holiday variant of the mode icon is no longer used.

One in the Chamber
Radar pings are no longer active until three alive players remain.


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