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PostPosted: Mon Mar 04, 2024 6:39 pm 
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Season 02 Reloaded - pre-load available.
Starts Wed 06 @ 17:00


Details here:

https://www.callofduty.com/blog/2024/03 ... nouncement

MODERN WARFARE III OVERVIEW

CONTENT SUMMARY:

New (Remastered) 6v6 Multiplayer Map.
- Revisit Das Haus in a whole new location as the setting moves from a training facility to the top of a skyscraper.
Introducing Bounty, Juggermosh.
- Eliminate the HVT in Bounty for extra points, and battle as a Space Marine inspired Juggernaut in the Juggermosh limited-time mode.
Vortex: Decay’s Realm.
- Redeploy to the Vortex with an expanded map pool featuring the new map variants Skidgrow and Airborne.
Two New Weapons.
- Slice up the competition with the Soulrender Melee weapon and dominate the mid-range with the SOA Subverter Battle Rifle.
New Store Offerings.
- In the grim of darkness of the far future, there is only war! Warhammer 40,000 storms into the Store in Season 2 alongside Godzilla x Kong and a new Dune Bundle.


Mid-Season Weekly Challenges
SOA Subverter Battle Rifle
- Get the new mid-season Battle Rifle — detailed earlier in this blog post — in a Weekly Challenge arriving with the launch of the mid-season update.

JAK Backsaw Kit (Aftermarket Part)
- Compatibility: Holger 556 (Assault Rifle)
Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.

JAK Outlaw-277 Kit (Aftermarket Part)
- Compatibility: BAS-B (Battle Rifle)
Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.


New Weapon Blueprint and Camo:
Plus, keep an eye out for the Rook SMG Weapon Blueprint for the HRM-9, and complete all eight Weekly Challenges to unlock the Rotten Inferno Mastery Camo, which can be equipped to all weapons.

Season 2 Reloaded Events

EVENT: Dune: Rule of Fate (March 6 to March 13)
Take control of the throne of fate and earn XP to unlock exclusive rewards.
Equip the “Harkonnen Hunter” Operator Skin from the Tracer Pack: Dune Part Two — Harkonnen Pack for a boost to earned event XP.

The milestone rewards for this event include:
“Emperor’s Arrival” Weapon Sticker.
“Deep Desert” Large Decal.
“Imperial Tent” Large Decal.
“The Emperor’s Blade” Weapon Charm.
“House Corrino” Emblem.
“The Calculus of Power” Calling Card.
“Imperial Shield” Weapon Camo.


EVENT: Warhammer 40,000: For the Emperor! (March 13 to March 27)
Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.
Equip the “Ultramarines” Operator Skin or the “Blood Angels” Operator Skin from the Tracer Pack: Warhammer 40,000 Space Marines Bundle for a boost to earned event XP.
Only in death does duty end!

The milestone rewards for this event include:
“Inquisitorial Seal” Weapon Sticker.
“Know No Fear” Large Decal.
“For the Emperor” Emblem.
“Righteous Hatred” Weapon Charm.
“Psyk-out” Grenade Tactical Skin.
“Sons of Sanguinius” Animated Calling Card.
“March for Macragge” Calling Card.
“Innocence Proves Nothing” Animated Emblem.
“Adeptus Astartes” Loading Screen.
“Righteous Storm” WSP-9 SMG Weapon Blueprint.


EVENT: Vortex: Decay’s Realm (March 27 to April 3)
The Vortex is back and seeping with Decay’s blighted touch.
Complete challenges across all games to unlock rotted rewards, including the:

“Apocalyptic” Calling Card.
“Valve Replacement” Emblem.
“The Swarm” Weapon Charm.
“Grave Worm” Weapon Sticker.
1 Hour Double Weapon XP Token.
“Wriggler” Weapon Camo.


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PostPosted: Wed Mar 06, 2024 5:53 pm 
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Season 02 Reloaded - Patch notes - 2024-03-06

NEW MAPS
Das Haus (6v6)
- A chaotic classic returns from Call of Duty: Vanguard (2021) with a fresh coat of paint.

Skidgrow (6v6)
- An overgrown, limited-time variant of Skidrow.

Airborne (6v6)
- A pestilence-ridden, limited-time variant of Terminal.


NEW WEAPONS
SOA Subverter (Battle Rifle)
Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a moderate rate of fire and predictable recoil.

Soulrender (Melee)
A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.


NEW AFTERMARKET PARTS
JAK Backsaw Kit (Holger 556)
- Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration
allowing the weapon to fire two bullets at a time.

JAK Outlaw-277 Kit (BAS-B)
- Transform the BAS-B into a lever-action rifle, slowing its rate of fire
while massively improving its accuracy for pinpoint precision.


NEW MODES
Bounty
Face off against the enemy in a Team Deathmatch–style game mode where players have unlimited lives
and the first team to reach the elimination-based score limit wins.

Juggermosh
Prepare for heavy combat as players slug it out as imposing Juggernauts clad in Space Marines skins
inspired by the Warhammer 40,000 universe.


NEW EVENTS
Dune: Rule of Fate
Take control of the throne of fate and earn XP to unlock exclusive rewards.

Warhammer 40,000: For the Emperor!
Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards.

Vortex: Decay’s Realm
The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards.


GLOBAL

GAMEPLAY
Upon aiming down sight, the crosshair will now transition directly to the centre of the player’s screen
rather than easing into position.


This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone.
Please continue to share your feedback and look for further changes in future game updates.


CUSTOMIZATION
- Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.
- Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.
- Music from the Hans Zimmer MW2 Music Pack will once again play during matches.
- Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons.
-Improved coverage of the Dissolver Camo on certain Weapons.


MULTIPLAYER

UIX
New Features
- Added the ability to filter Attachments by Subcategories in the Gunsmith.
- Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, & Holo
- Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes
- Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips
- Added the ability to track up to 5 Challenges to view outside the Challenge menu.
- Tracked Challenges will appear on the in-game pause menu and lobby.
- Added a Mark All Read button in the Social notification centre


Bug Fixes
- Add to Favorites button will no longer appear for locked Emblems.
- Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.
- In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.
- In Gunfight, placeholder images will no longer briefly appear in the Killcam.
- Players can now Quick Equip content from the View New Content menu.
- In Snipers Only Mode, restriction icons are now present for Weapons that aren't Sniper Rifles,
allowing players to better discern which Weapons are restricted.
- Fixed a bug that prevented Weapon Level from displaying in Gunsmith
- Several inaccuracies with Weapon Attachment descriptions have been resolved.


PROGRESSION
- Fixed several Season 2 Weekly Challenges that were not tracking progression properly.
- Weapons in Semi-Auto fire mode will now properly progress associated Challenges.


MAPS
Scrapyard
Refined playable area boundary along the fence near the Helipad.

Shipment
By popular demand, Shipmas will permanently replace standard Shipment.

Vista
Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.

Dome (MWII Carry-Forward)
Added to the pool of available Maps in Quick Play.

Operation Tin Man (War)
Decreased time to build a laser trap from 4s to 2.5s (-38%).
Added a score event upon killing an enemy with a laser trap.
At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.
Improved interaction with Turrets while using Tap to Interact input option.
Players can no longer exit the playable area near the Resting Area using a Deployable Cover.
In Private Match, Bots will now properly parachute during the Infil sequence.
Refined geometry to improve spawn conditions near the Main Trail.


MODES
Gun Game
Addressed an issue that caused players to become stuck without a Weapon.

Headquarters
Fixed an issue allowing enemies to capture a contested HQ in Hardcore.

Training Course (Private Match)
Using a Cruise Missile outside the combat area will no longer halt course progression.

WEAPONS & ATTACHMENTS
» Assault Rifles «
BP50
Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).
Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).
Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).
Increased aim down sight time from 220ms to 230ms (+5%).
Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).
Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).
Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).
Forbearer Heavy Stock
- Increased recoil gun kick benefit from 11% to 16%.
Moat-40 Stock
- Decreased aim down sight time benefit from 7% to 2%.

These changes ensure the BP50 remains a strong competitive option
while aligning it better with its counterparts within the Assault Rifle class.


SVA 545
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 250ms to 230ms (-8%).


» Battle Rifles «
BAS-B
Decreased maximum damage from 39 to 38 (-3%).
Decreased near-medium damage from 33 to 32 (-3%).
Decreased maximum damage range from 35.6m to 30.5m (-14%).
Decreased near-medium damage range from 43.2m to 40.6m (-6%).

Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above.

Sidewinder
Decreased recoil intensity during sustained fire slightly.
A90 Venom Stock
- Decreased recoil gun kick penalty from 16% to 5%.
RB Rapidstrike Grip
- Increased aim down sight time benefit from 9% to 11%.
- Decreased recoil control penalty from 10% to 4%.

MTZ-762
JAK Heretic Carbine Kit
- Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).
- Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).
- Incompatible Underbarrel Attachments can no longer be equipped.


» Submachine Guns «
RAM-9
Speedway v5 Short Barrel
- Decreased aim down sight speed penalty from 15% to 10%.
- Increased recoil gun kick benefit from 4% to 9%.
- Increased recoil control benefit from 8% to 12%.
FSS Imperator Light Barrel
- Increased damage range benefit from 12% to 20%.
- Increased bullet velocity benefit from 15% to 20%.
Boreal-6C Suppressed Barrel
- Decreased bullet velocity penalty from 20% to 12%.
- Decreased damage range penalty from 20% to 12%.

AMR9
JAK Ettin Double Barrel Kit
- Bullets are now fired in a vertical column rather than a randomized spread.

WSP-9
Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).
Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).
Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).

Rival-9
JAK Headhunter Carbine Conversion
- Increased near-medium damage range from 30m to 45.7m (+38%).

PDSW 528 (MWII)
Improved alignment of the default iron sight optic.

Lachmann Sub (MWII)
Increased maximum damage range from 8.9m to 15.2m (+71%).
Increased near-medium damage range from 16.5m to 20.6m (+25%).
Increased medium damage range from 23.1m to 31m (+30%).
Increased far-medium damage range from 36.1m to 40.6m (+13%).
-Most noticeably, the 5-shot kill damage range has been increased to ~20m.
Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill.


» Shotguns «
Lockwood 680
Barrel Attachments
- Damage pellet count now remains at 6, regardless of ammo capacity.


» Light Machine Guns «
Pulemyot 762
Increased strength of aim down sight idle sway.
JAK Annihilator Bullpup Kit
- Decreased bullet velocity from 760m/s to 660m/s (-13%).

Bruen Mk9
Decreased aim down sight time from 450ms to 410ms (-9%).
Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).
Increased movement speed from 3.9m/s to 4.4m/s (+13%).
Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).
Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).


» Sniper Rifles «
XRK Stalker
Added new Optic Attachment: XRK Stalker Factory Iron Sight
- Unlocked via Armory Unlocks.
Decreased aim down sight time from 610ms to 580ms (-5%).

KATT-AMR
Decreased aim down sight time from 760ms to 720ms (-5%).

SP-X 80 (MWII)
Increased aim down sight time from 545ms to 570ms (+5%).


» Handguns «
COR-45
XRK IP-V2 Conversion Kit
- Increased bullet velocity from 525m/s to 600m/s (+14%).

Renetti
JAK Ferocity Carbine Kit
- Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.
- Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.

9mm Daemon (MWII)
Daemon Hand Rear Grip
- Added missing Pistol Fastdraw benefit.


» Launchers «
Stormender
EMP effects will now properly apply to enemies in Free for All Modes.


» Attachments «
Hybrid Optics
Incompatible Attachments can no longer be equipped on MWII Shotguns.

Underbarrel Launchers
Addressed an exploit that allowed players to fire unlimited projectiles.

JAK Limb Ripper
Increased movement speed while revving by 25%.
Increased damage range from 1.1m to 1.4m.
Increased damage from 36 to 50 (+39%).
Players will no longer damage themselves in Free for All Modes.
Resolved a compatibility issue with the JAK Raven Kit.


EQUIPMENT
Stun Grenade (Tactical)
Resolved an issue causing the movement reduction effect to be removed upon sprinting.

EMD Grenade (Tactical)
Added additional UI elements to better communicate when an enemy is tracked.
Tracked enemies will now appear as a constant ping on the minimap.
Resolved an issue preventing enemies from being tracked in Free for All Modes.
Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.


FIELD UPGRADES
A.C.S.
Improved detection of objective flags near sloped surfaces in Domination Mode.

KILLSTREAKS
Cluster Mine
Resolved a bug that prevented players from deploying the Cluster Mine Killstreak

Remote Turret
Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.

MWIII RANKED PLAY
Content Restrictions
Weapon Restrictions
-Melee Weapons
- Soulrender

Bug Fixes
Addressed an issue that prevented players from earning SR after completing a match.
Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.
Reminder: Seasonal Division Rewards will be distributed at the end of Season 2.
Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.


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PostPosted: Thu Mar 07, 2024 1:28 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
We'll see

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PostPosted: Wed Mar 13, 2024 7:50 pm 
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WEDNESDAY, 13 MARCH, 2024

GLOBAL
CUSTOMIZATION
Added missing visual effects to the muzzle of the Lament BlackCell Blueprint.

MULTIPLAYER
UIX
Bug Fixes
- Improved performance while scrolling in the Calling Cards menu.
- Tracked Prestige Challenges will no longer disappear from the Calling Cards menu.
- Seasonal content in offline mode will now match the available content in online mode.
- Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.


PROGRESSION
Gilded Mastery Challenge for the SOA Subverter now displays the correct requirements.
Priceless Camo Challenge for the SOA Subverter is now properly tracked.


MAPS
Skidrow
In Hardpoint, additional spawn points were added to decrease the probability of an unfavorable flip.

One of many factors in spawn selection is to avoid a spawn trap. When a player dies soon after respawning, that spawn point is temporarily deprioritized. If there are not enough safe spawn points available, a spawn flip is more likely to occur.

By adding additional spawn points, the system has more safe options available, decreasing the chance of a spawn flip.


MODES
Private Match
Increased maximum player and bot count from 12 to 24.

WEAPONS & ATTACHMENTS
» Assault Rifles «
Holger 556
Ascent Lord Stock
- Revised Attachment description to better reflect its true statistics.
This heavy stock provides better accuracy and recoil control.

FR 5.56
FR Sprinter & Recon Stock Pad Stocks
- Replaced Sprint Speed with Tactical Sprint Speed in the list of Pros to align with the true statistics.


» Submachine Guns «
Rival-9
Trebuchet Brake Muzzle
- Replaced duplicate JAK BFB with the correct name and description.
This heavily vented brake is designed to mitigate vertical recoil and is especially effective on burst weapons.


» Shotguns «
Haymaker
JAK Maglift Kit
- Increased minimum hipfire spread from 3.5deg/s to 4.9deg/s (+40%).
- Increased maximum hipfire spread from 4.4deg/s to 6.2deg/s (+41%).
- Increased tactical stance spread from 3deg/s to 4.2deg/s (+40%).


» Sniper Rifles «
Longbow
JAK Tyrant 762 Kit
- Removed 30% hipfire spread benefit.
- Increased aim down sight time from 390ms to 470ms (+21%).


MWIII RANKED PLAY
Content Restrictions
- Attachment Restrictions
- Optics
- - JAK Glassless Optic


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PostPosted: Tue Mar 19, 2024 5:38 pm 
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Posts: 1592
TUESDAY, 2024-03-19

GLOBAL
CUSTOMIZATION
Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.
Resolved graphical corruption on the hands of the Battle Sister Operator Skin.


MULTIPLAYER
UIX

Bug Fixes
-In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.
-Operator unlock Challenges will now properly display the requirements.
-Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.
-Completing a Weekly Challenge will no longer display an empty splash notification.
-In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.


MODES
Juggermosh
Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.
Addressed an exploit allowing players to equip Custom Loadouts.
Entering water will no longer cause the player’s Weapon to lose functionality.


WEAPONS & ATTACHMENTS
» Melee «
Soulrender
Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.


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PostPosted: Wed Mar 20, 2024 9:03 pm 
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Good Riddance...

https://twitter.com/charlieINTEL/status ... 3947965753


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PostPosted: Fri Mar 22, 2024 5:58 pm 
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FRIDAY, 2024-03-22

[TLDR - nerfs to the Longbow sniper and BAS-B battle rifle new after-market kit]

MULTIPLAYER
PROGRESSION
Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

WEAPONS & ATTACHMENTS
» Battle Rifles «
BAS-B
- JAK Outlaw-277 Kit
-Decreased upper torso damage multiplier from 2x to 1.4x (-30%).
-Increased lower torso damage multiplier from 1x to 1.1x (+10%).
-Decreased arm and hand damage multipliers from 1.6x to 1.1x (-31%).
-Increased rate of fire from 193rpm to 241rpm (+25%).
-Decreased aim down sight rate of fire penalty from 300% to 150%.
-Decreased rechamber time from 330ms to 264ms (-20%).
-Removed 50% bullet velocity benefit.
-Increased target flinch from 0.9N to 1N (+11%).
-Increased incoming flinch from 0.17N to 0.23N (+35%).

- Sawed Off Mod
-Increased incoming flinch from 0.21N to 0.54N (+157%).


Our goal for this Conversion Kit is to be a competitive option for players who enjoy a run-and-gun marksman playstyle.
Allowing 1-shot kills to the upper torso proved too powerful and overlapped with the identity of the Longbow and JAK Tyrant 762 Kit.

Today’s changes intend to carve a unique niche for this Aftermarket Part to thrive.
Accurate players will have plenty of room for skill expression and 1-shot-kill lethality if they hit headshots,
but with its increased rechamber speed, fire rate, and inflicted flinch effect,
two-shot kills to the body should remain competitive, even against Weapons like the Longbow.


» Sniper Rifles «
Longbow
-Modified controller aim assist properties to align with other Sniper Rifles.
-Increased incoming flinch from 0.75N to 1N (+33%).
-Increased target flinch from 0.8N to 1.7N (+113%).

Despite this Weapon being a quick-handling Sniper Rifle built upon what is more conventionally an Assault Rifle receiver,
its lethality benefitted too much from the aim assist conventions typically reserved for full-auto Weapons in close-range engagements.

Additionally, we want to allow more counterplay against the Longbow
by increasing the amount of incoming flinch to compensate for its unrivaled speed and 1-shot-kill zones.
Automatic Weapons will have more of a fighting chance in close-range encounters while not hampering the lethal, aggressive playstyle core to its identity.


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PostPosted: Wed Mar 27, 2024 8:31 pm 
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Coming next week - Season 03:

https://www.callofduty.com/blog/2024/03 ... nouncement


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PostPosted: Tue Apr 02, 2024 7:58 pm 
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Pre-load Season 03 available.

Details about Battle Pass and content:

https://www.callofduty.com/uk/en/blog/2 ... dles-intel


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PostPosted: Wed Apr 03, 2024 4:42 pm 
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Season 03 Update

NEW MAPS
Season 3 introduces a total of six 6v6 Multiplayer maps to Modern Warfare III.
Three of these maps are brand-new locales and layouts, while the other three are fresh yet familiar experiences.
Look for the Emergency 24/7 Playlist at the start of the Season, with other exciting Playlists to follow in the coming weeks.

- Emergency
- 6 Star
- Tanked
- Growhouse
- Grime (In-Season)
- Checkpoint (In-Season)


NEW MODES
Kick it back in Season 3 with some all-time classics, then prepare for all-new Modes arriving later in the Season.
- Capture the Flag
- One in the Chamber
- Minefield (In-Season)
- Escort (In-Season)


NEW WEAPONS
Progress the Battle Pass to unlock four base Weapons, including the iconic MORS and BAL-27 from Call of Duty: Advanced Warfare (2014).
- FJX Horus (Submachine Gun)
An ultra-compact SMG with best-in-class CQC damage and mobility.
- MORS (Sniper Rifle)
This single-load railgun delivers a high-damage payload with excellent velocity and penetration.
- Gladiator (Melee)
A compact, concealable punch knife that was initially used by gamblers and politicians.
- BAL-27 (Assault Rifle, In-Season)
A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.


NEW AFTERMARKET PARTS
Add some spice to previously mastered weaponry with eight all-new Aftermarket Parts.
- JAK Cutthroat
This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.
- JAK Revenger Kit
This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.
- JAK Jawbreaker
Converts this Shotgun into a hard-hitting, automatic Battle Rifle.
- JAK Shadow Titan Kit
Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.
- JAK Patriot
Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.
- Wardens
Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.
- JAK Atlas Kit
Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.
- Photonic Charge Barrel
This hyper-advanced barrel is more than simply a barrel.
Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.


NEW EQUIPMENT
Try fresh tactics with two new Equipment items arriving later in the Season.
- EMD Mine (Tactical, In-Season)
Proximity-triggered mine that sticks to surfaces.
Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.
- Enhanced Vision Goggles (Field Upgrade, In-Season)
Toggle between normal vision and enhanced vision with integrated target highlighting.
Has limited battery.


NEW PERKS
Tailor your Loadout to your playstyle with all-new Perks in Season Three.
- Compression Carrier (Vest)
Assisted healing and gas protection.
- Modular Assault Rig (Vest)
Lethal and Tactical scavenger.
- Gunslinger Vest (Vest)
Secondary Weapon specialist.
- Reinforced Boots (Vest)
Immune to movement reduction effects.
- High-Gain Antenna (Gear)
The minimap is zoomed out for you and nearby allies.


NEW OPERATORS
From cultural icons to new friends and foes, a small army of new Operators is on its way to Modern Warfare III.
Banshee
Hush
Snoop Dogg
Stasis
Cheech
Chong


NEW EVENTS
Be on the lookout for Events with limited-time rewards to earn throughout Season Three.
Vortex: Vi.Rus Mainframe
Call of Duty Endowment: U Assist Veterans
Godzilla x Kong: Battle for Hollow Earth
Blaze Up


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