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PostPosted: Wed Dec 06, 2023 5:12 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
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Season 01 Patch Notes

Approx 7 Gb Update

WEDNESDAY, DECEMBER 6, 2023
17:00 Kick Off


NEW MAPS
Greece
Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.

Meat
Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.

Training Facility (Gunfight)
Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.

NEW KILLSTREAKS
EMP
Electromagnetic pulse to disrupt enemy killstreaks and equipment.
Earned via 13 Kills, 1,625 Score, or Care Packages.


Swarm
Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
Earned via 15 Kills, 1,875 Score, or Care Packages.


NEW PERK
Assassin Vest
Kills don't display skulls. Immune to UAV and enemy radar effects (including while stationary).

NEW MODES
All or Nothing
Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.

Gunfight
Small team, multi-round cage matches. First team to reach the round limit wins.

GLOBAL
NEW WEAPONS
The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

RAM-7 (Assault Rifle)
Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
Unlockable via Sector A7 of the Season 1 Battle Pass


XRK Stalker (Sniper Rifle)
Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
Unlockable via Sector A4 of the Season 1 Battle Pass


Stormender (Launcher)
This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
Unlockable via Sector A12 of the Season 1 Battle Pass


NEW AFTERMARKET PARTS
JAK Purifier
An underbarrel flamethrower. What more needs to be said? Burn it all down.
Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter


JAK Ettin Double Barrel Kit
This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy.
Compatible with: AMR9 (Submachine Gun)


JAK Thunder LMG Kit
Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
Compatible with: Sidewinder (Battle Rifle)


JAK BRB
This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.


JAK Bullseye
Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture.
Compatible with: Most weapon categories


JAK Glassless Optic
This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition.
Compatible with: Most weapon categories


JAK Signal Burst
A conversion kit designed for accuracy and controllability with four-round bursts.
Compatible with: Holger 556 (AR)


JAK Beholder Rifle Kit
A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle.
Compatible with: TYR (Handgun)


JAK Headhunter Carbine Conversion
Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat.
Compatible with: Rival-9 (Submachine Gun)


NEW OPERATORS
Abolisher BlackCell (SpecGru)
[Redacted]


Dokkaebi (KorTac)
Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.

Nolan (KorTac)
Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.

NEW BATTLE PASS
A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.
For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.


https://www.callofduty.com/blog/2023/12 ... ss-bundles

NEW PC FEATURES
GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.
All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.


MULTIPLAYER
UIX
New Features & Quality of Life
Player health and stamina are now represented by dynamic bars on the HUD.
Note: This feature is only available in Multiplayer and Zombies.
Faction assignment will now appear as a splash at the start of each match.
Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.
Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.
Added icons in the Gunsmith to represent which title an Attachment originates from.
Reduced volume of the Multi-Kill and Medal splash sound effects.

Bug Fixes
In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.
Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.
Resolved a font rendering issue that caused text to be improperly displayed.
Improved performance of Social features for players with large Friend counts.
Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.
Kill Counter will now properly function with streaks beyond 120 Kills.
Reduced hitching that infrequently occurred while transitioning between menus.
Addressed an issue that caused the application to freeze while editing a Loadout.
Resolved a crash that could occur prior to viewing an After Action Report.
Addressed an issue that caused a crash while reporting a player.
Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.
Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.
Improved readability of the timer below the Event tab.


GAMEPLAY
Movement
Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
Crouch to Stand: 150ms
Prone to Stand: 600ms


Spawns
Improved spawn protection against enemy Equipment and Killstreaks.
In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.


We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.”
We’ll monitor the impact of these changes and continue to address feedback where appropriate.


WEAPONS & ATTACHMENTS
Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

» Assault Rifles «
MTZ-556
Increased maximum hipfire spread while standing by 10%.
Increased maximum hipfire spread while crouched by 6%.
Increased hipfire spread penalty incurred while firing by 10%.
Increased hipfire spread penalty incurred while moving by 4%.
MTZ Natter Heavy Short (Barrel)
Decreased hipfire spread benefit by 5%.
Bruen Thunder V9 (Stock)
Decreased hipfire spread benefit by 6%.


» Battle Rifles «
BAS-B
Increased damage multipliers in semi-auto fire type to intended values.
Lower-Torso: 1x to 1.2x
Arm & Hand: 1x to 1.35x


Sidewinder
Decreased aim down sights time from 280ms to 265ms (-5%).
Tempus Predator Precision (Barrel)
Increased gun kick control benefit by 5%.
Huntsman Series-R Integrated Suppressor (Barrel)
Increased gun kick control benefit by 7%.
RB Borealis Grip (Rear Grip)
Increased gun kick control benefit by 5%.


» Submachine Guns «
Striker
Decreased sprint to fire time from 110ms to 100ms (-9%).
Decreased aim down sights time from 230ms to 215ms (-7%).
Striker Stubby (Barrel)
Added 9% aim down sights time benefit.


WSP Swarm
Decreased sprint to fire time from 110ms to 88ms (-20%).
Decreased aim down sights time from 190ms to 175ms (-8%).


Striker 9
Decreased sprint to fire time from 110ms to 100ms (-9%).
Decreased aim down sights time from 225ms to 205ms (-9%).
Striker Stubby (Barrel)
Added 9% aim down sights time benefit.


» Shotguns «
Lockwood 680
Tac-Stance will no longer reduce damage pellet count.

» Marksman Rifles «
MCW 6.8
Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

» Melee «
Riot Shield
Increased melee damage from 50 to 75 (+50%).
Added a 10% movement speed penalty while stowed.


» Attachments «
S-37C DL Breacher Device (Muzzle)
Decreased hipfire spread benefit by 14%.
Resolved an issue that prevented one-hit melee kills in round-based Modes.


Bruen Tactical Vertical Grip (Underbarrel)
Decreased hipfire spread benefit by 8%.

Hollowpoint (Ammunition)
Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)
Increased reserve ammunition for all Weapons to MWIII standards.
Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.
Decreased hipfire spread benefit of applicable Lasers by 2-5%.


» Assault Rifles «
M4
Increased maximum damage from 28 to 35 (+25%).
Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).


» Battle Rifles «
TAQ-V
Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

» Submachine Guns «
Vaznev-9K
Increased near-medium damage from 29 to 30 (+3%).

ISO 45
Increased maximum damage from 30 to 33 (+10%).

» Shotguns «
KV Broadside
Increased far-medium damage range from 9m to 10m (+8%).
Decreased aim down sights spread slightly.


» Light Machine Guns «
RAAL MG
Decreased aim down sights time from 470ms to 390ms (-17%).
Decreased sprint to fire time from 375ms to 320ms (-15%).
Decreased tactical sprint to fire time from 496ms to 416ms (-16%).


556 Icarus
Increased maximum damage from 28 to 34 (+21%).
Decreased head damage multiplier from 1.4x to 1.1x (-21%).


» Marksman Rifles «
SP-R 208
Increased maximum damage range from 15m to 20m (+28%).
Decreased aim down sights time from 370ms to 340ms (-8%).


» Handguns «
Basilisk
Increased maximum damage range from 5m to 7m (+35%).
Increased near-medium damage range from 6m to 15m (+140%).
Increased far-medium damage range from 17m to 23m (+32%).


PROGRESSION
Corrected unlock requirement descriptions for multiple Weapon Attachments.
Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
Associated weaponry will now be properly included in the Camo unlock splashes.


Player Rank
Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
At each Prestige, a new animated icon is unlocked.


CUSTOMIZATION
Increased animation rate of the Priceless and Interstellar Completionist Camos.

MAPS
Derail
Swapped Attacker and Defender initial spawn positions in Control.

Estate
Improved bullet penetration through the staircase in the Lodge.
Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.


Highrise
Improved ambient audio reverberation in the Mechanical Room.
Deprioritized spawn points distant from the objective in Hardpoint.


Karachi
Players will now spawn on the correct side of the map assigned to their team in Cutthroat.

Quarry
Added collision near the Offices to prevent players from reaching unintended locations.
Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.


Skidrow
Enemy player nameplates are no longer visible through certain surfaces in the Apartments.

Terminal
Added additional spawn points in Free-for-All mode to improve player experience.
Improved ability to gauge spawn selection quality in all Modes.
Relocated a spawn point that placed players outside of the playable area.


Scrapyard
Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
Added additional spawn points in Free-for-All mode to improve player experience.


Sub Base
Improved ambient audio reverberation in the Power Station.
Swapped Attacker and Defender initial spawn positions in Control.


Orlov Military Base (Ground War)
Improved AI Bot ability to navigate the environment in Invasion mode.

Operation Spearhead (War)
Added collision near the Hotel to prevent players from exiting the playable area.
Added collision near the Corner Shop to protect players in their spawn area.
Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.


MODES
Ground War
Pre-game lobby countdown timer will no longer reset when a player leaves.

Search and Destroy
Increased Player XP earned for several score events.
Kill: 500 XP
Assist: 200 XP
Shield Assist: 400 XP
Headshot: 1,000 XP
Plant: 1,000 XP
Defuse: 1,000 XP (+ 250 XP for Last Alive)
Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)


War
Players who join an in-progress match can no longer be placed on a full team.
Decreased tank escort phase time limit from 6m to 5m.
Joining an in-progress match during the ending cinematic sequence is no longer possible.


EQUIPMENT
Throwing Star (Lethal)
Addressed an issue that allowed one-hit kills without a Headshot.

EMD Grenade (Tactical)
Prompt to remove tracker will no longer persist after death.

FIELD UPGRADES
Deployable Cover
Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.

Trophy System
Mosquito Drone (Killstreak) will no longer be targeted.

KILLSTREAKS
Juggernaut Recon
Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.

Precision Airstrike
Players will now properly look through the binoculars in third-person view.

Remote Turret
Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.

VEHICLES
NSTV
Increased traction control to improve handling on muddy surfaces.

Razor Tank
Decreased maximum forward speed by 14%.
Increased maximum reverse speed by 20% to match forward speed.
Increased turn speed by 40% to allow for tighter turns.
Increased ability to accelerate on sloped surfaces.


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PostPosted: Fri Dec 08, 2023 12:37 am 
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Posts: 1592
Update. Update. Update. Update. Update. Update. Update. Update. Update. Update.

THURSDAY, DECEMBER 7, 2023
GLOBAL
UIX
Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1.
Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

WEAPONS & ATTACHMENTS
» Sniper Rifles «
XRK Stalker
Barrel Attachments can now be equipped at the expected Weapon Level.

» Attachments «
Added missing unlock requirement for the ZEHMN35 Compensated Flash Hider Muzzle.

CUSTOMIZATION
Resolved an issue that prevented the Bantam Operator from being available to equip.
Smoke Maker Blueprint from Battle Pass sector A5 can now be equipped.
Certain Weapon Charms will no longer obscure the Player’s visibility while prone or aimed down sights.

MULTIPLAYER
PROGRESSION
The Daily Challenge "Get 3 Operator kills without dying four times" now tracks correctly.

MAPS
Meat
Increased spawn favor toward owned flags in Domination.

Rust
Adjustments have been made to reduce the chance of unfavorable spawn conditions.

MODES
Gunfight
Players will no longer experience a broken animation upon aiming down sights with a preset KV Inhibitor (Sniper Rifle) Loadout.

Hardcore
Killcams will no longer play upon death in all Hardcore game modes.
Final and Round-Ending Killcams will remain active, as expected.

Private Matches
CDL Ruleset is now accurate to the Competitive Settings v1.0 specification.


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PostPosted: Mon Dec 11, 2023 5:01 pm 

Joined: Wed Sep 27, 2017 4:50 pm
Posts: 95
1.8Gb update today


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PostPosted: Mon Dec 11, 2023 6:43 pm 
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Posts: 1592
Yep but nothing posted about it yet - maybe for Warzone.


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PostPosted: Thu Dec 14, 2023 5:57 pm 
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Posts: 1592
2023-12-14 Update [6 Gb apprx]

Mostly changes to Warzone which I haven't posted here]

GLOBAL

STABILITY & PERFORMANCE
Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHEMNTS
» Assault Rifles «
RAM-7 (MWIII)
Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT
Breacher Drone
Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION
Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
The Stormender's Priceless and Interstellar reward Emblems will now display the correct Emblem art.


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PostPosted: Fri Dec 15, 2023 6:29 pm 
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Additional patch notes from yesterday:

MULTIPLAYER
UIX
Bug Fixes

Kills column on the Scoreboard will now track properly in War Mode.

Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.

Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.

When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.

Clicking the 'View Bundle' button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.


PROGRESSION
Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:

A.C.S.
Comms Scrambler
Deployable Cover
Med Box
Munitions Box
Portable Radar
Suppression Mine
Tactical Camera
Tactical Insertion
Trophy System


Fixed several challenges where progression wasn’t tracking.

WEAPONS & ATTACHMENTS
Ray Gun
Implemented measures to prevent illicit usage outside of support Modes.

MAPS
Operation Spearhead (War)
Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.


MODES
Gunfight
In Private Match, split-screen play will no longer cause DEV ERROR 12744.

Search and Destroy
Addressed an issue causing unintended XP rates for various match events.

Playlists
Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
12v12: 150
10v10: 125
Small Maps: 125


Private Match
With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.

Training Course has returned, allowing players to learn basic movements and combat skills.


PERKS
Ghost T/V Camo (Gear)
Players can now be stationary for 2s before anti-radar effects are disabled.

Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo.
With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.


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PostPosted: Thu Jan 11, 2024 2:47 am 
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Season 01 Reloaded coming next week - Wed 17 @ 17:00.

Details of what to expect:

https://news.blizzard.com/en-us/blizzar ... 1-reloaded


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PostPosted: Thu Jan 11, 2024 5:46 pm 
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Posts: 1592
Update THURSDAY, JANUARY 11, 2024
MULTIPLAYER
UIX
Bug Fixes
Adjusted several Attachment descriptions to better reflect their true effects.
Resolved issues causing the player to be unexpectedly kicked back to the Multiplayer menu in multiple scenarios.
- Viewing the After Action Report
- Equipping a Conversion Kit on a Blueprint
- Utilizing Attachment filters
Addressed an issue causing the incorrect Weapon model to appear while selecting a Blueprint in the Gunsmith.


GAMEPLAY
Weapon check animations will no longer play upon respawn in small map playlists.
Note: This change went live on January 4, 2024.


PROGRESSION
Corrected unlock requirements displayed for the Throwing Star (Equipment).
Corrected unlock requirements displayed for multiple Attachments.
- Ravage-10 Stock
- Rival-9 Compensator Muzzle
Resolved a spelling mistake in the Kingslayer Kills Challenge.
Daily Bonus Challenge completions will no longer appear as “CHALLENGE NAME MISSING” in the Notifications tray.


MAPS
Afghan
Added additional spawn points to increase the quality of spawn selection in Team Deathmatch and Domination.


Invasion
Increased Operator lighting to address poor visibility in certain areas.
Adjusted spawns to prevent unnecessary spawn flips while the Bus Station capture point (P3) is active in Hardpoint.

Meat
Adjusted spawns to prevent players in the Garage from killing enemies upon respawn.

Rust
Increased consistency of quality spawn selection.

Sporeyard
Players can no longer become stuck upon respawning in Storage.

Terminal
Adjusted spawn points near Security to prevent unfavorable spawn conditions in Team Deathmatch and Domination.


MODES
Gun Game
Removed a placeholder image found in the Stats tab of the Scoreboard.

Operation Spearhead (War)
Loadout Drop (Field Upgrade) will no longer destroy the tank and cause a stalemate.


WEAPONS & ATTACHMENTS
» Submachine Guns «
AMR9
Once unlocked, the JAK Ettin Double Barrel Kit Attachment can now be equipped.

WSP-9
Incompatible hybrid Optic Attachments can no longer be equipped.


» Handguns «
TYR
Once unlocked, the JAK Beholder Rifle Kit Attachment can now be equipped.


EQUIPMENT
Scatter Mine (Tactical)
Reduced explosive damage to 1 to prevent lethality in Hardcore Modes.
Note: This change does not apply to Core Modes.


KILLSTREAKS
Remote Turret
Repositioning the turret will no longer cause it to become more vulnerable to incoming damage than intended.


CUSTOMIZATION
Improved white accent color coverage of the Atlanta FaZe 2024 Camo.


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PostPosted: Wed Jan 17, 2024 5:47 pm 
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Update @ 17:00 2024-01-17 Wed - Season 01 Reloded

https://www.callofduty.com/patchnotes/2 ... html#jan17

An absolute shedload of changes - check to see if your favourite weapon, attachments, perks etc., have been affected.

NEW MAP
Rio (6v6)
Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signalling disaster.

NEW OPERATORS
A-Train
Rush through the competition with the Tracer Pack: The Boys - A-Train Operator Bundle.
Firecracker
Blast your way through your enemies with the Tracer Pack: The Boys - Firecracker Operator Bundle.

NEW MODES
Headquarters
Secure the Headquarters objective and hold the position as long as possible to accrue points.
Dig in tight, as respawns are disabled for the defending team.
The objective rotates around the map throughout the match, so be ready to change your position on the fly.


Team Gunfight
Experience Gunfight on a larger scale.
In this version, players compete in 6v6 across standard Multiplayer maps.
As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round.
This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.


Infected
Begin the match with one player randomly assigned as the starting infected.
The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side,
while the remaining survivors must use their best skills and strategies to keep the infected at bay.


Ranked Mode
Check out the dedicated MWIII Ranked Play section below!
- Ranked play has been postponed


NEW WEAPONS
TAQ Evolvere (LMG)
HRM-9 (SMG)


EVENTS
The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.
Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys.
In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.
Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge.
The challenges are as follows:

Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).
Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).
Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).
Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).
Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).
Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).
Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.


GLOBAL
CUSTOMIZATION
Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
Unobtainable Calling Cards are no longer displayed in the Premium category.
Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
Resolved an issue in which users were unable to navigate through an Operator's skins while using a controller.
The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.
Several errors have been resolved that blocked players from equipping various Weapon Blueprints:
Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
Lethal Expression Weapon Blueprint from the Colour Blocked bundle.
Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.


MULTIPLAYER
UIX
Improvements
Faction emblems are now displayed while viewing the Scoreboard.
Minor visual adjustments to the Prestige animation in the After Action Report.


Gunsmith
Corrected inaccurate Pros and Cons displayed for several Attachments.
Revised several Attachment descriptions to better reflect their true effects.
Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:
-Viewing Daily Challenges.
-Reporting a player in another group.
-Resetting to default Settings.
-Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
-The Accessibility preset to enlarge text will now work as intended when option is set to Largest.


GAMEPLAY
Spectating in the third-person perspective is no longer allowed in the following ----Modes:
-Control
-Cutthroat
-Search and Destroy
-War
Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.


Audio
Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
Improved footstep audio for players walking on puddle surfaces.
Resolved issues with audio during the infiltration sequence on multiple Maps.


Spawns
Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

PROGRESSION
Fixed issues that prevented progression of several Challenges.
Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
Corrected unlock requirements displayed for several Weapons and Attachments.
One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).


MAPS
Estate
Kitchen Control capture point can no longer be contested from the Main Room.

Derail
Addressed exploits that allowed players to access unintended locations.

Highrise
Garbage bins near the Elevators will no longer open and obstruct the line of sight.
Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
Railings on the Helipad staircases can now be mounted by players.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Substation
P2: Propane Shack
P3: Red Pit
P4: Phonic Office
P5: Green Shack


Invasion
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Courtyard
P2: Construction
P3: Bus Station
P4: Park
P5: South Street


Karachi
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Rubble
P2: Cafe
P3: Mini Mart
P4: Main Street
P5: Shacks

Scrapyard
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Center
P2: Blue Warehouse
P3: Red Warehouse
P4: Forklift
P5: Storage


Skidrow
Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.

Sub Base
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Loading Bay
P2: Garage Bay
P3: Crane
P4: North Dock
P5: Tank


Terminal
Addressed multiple exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Bookstore
P2: Lower Lounge
P3: Shopping
P4: Dining
P5: Apron


Underpass
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Pillars
P2: Warehouse
P3: Village
P4: Industrial Yard
P5: Ditch


Operation Spearhead (War)
Players can no longer exit the playable area using a Deployable Cover near the Police Office.

MODES
Infected
Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.

Search and Destroy
Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

WEAPONS & ATTACHMENTS
» Assault Rifles «
SVA 545
-Increased maximum damage from 29 to 30 (+3%).

Holger 556
-Increased sprint to fire time from 231ms to 252ms (+9%).

DG-56
-Decreased maximum damage range from 35.6m to 20.3m (-43%).
-Decreased medium damage range from 44.5m to 30.5 (-31%).

FR 5.56
-Increased medium damage from 36 to 40 (+11%).

MCW
-Increased sprint to fire time from 220ms to 241ms (+10%).
16.5" MCW Cyclone Long Barrel
-Decreased damage range benefit by 6%.
-Decreased bullet velocity benefit by 7%.
-Increased sprint to fire time penalty by 1%.
-Decreased hipfire spread penalty by 5%.
-Decreased tactical stance spread penalty by 5%.
RB Regal Heavy Stock
-Decreased gun kick control benefit by 11%.
-Decreased horizontal recoil control benefit by 5%.
-Decreased vertical recoil control benefit by 5%.
-Increased sprint speed penalty by 3%.
-Increased tactical sprint speed penalty by 3%.
-Increased sprint to fire speed penalty by 1%.
JAK Raven Kit
-Increased arm damage multiplier from 1x to 1.1x (+10%).
-Increased hand damage multiplier from 1x to 1.1x (+10%).

STB-556 (MWII)
-Increased maximum damage range from 15.2m to 30.5m (+100%).
-Increased near-medium damage range from 29.5m to 39.4m (+34%).
-Increased medium damage range from 47m to 54.6m (+16%).

Kastov 762 (MWII)
-Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
-Increased leg damage multiplier from 0.96x to 1.1x (+15%).
-Increased foot damage multiplier from 0.96x to 1.1x (+15%).

Chimera (MWII)
-Increased near-medium damage from 28 to 29 (+4%).

Tempus Razorback (MWII)
-Increased maximum damage from 28 to 29 (+4%).
-Increased maximum damage range from 12.7m to 22.9m (+80%).
-Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

FR Avancer (MWII)
-Increased maximum damage from 25 to 29 (+16%).
-Decreased maximum damage range from 34.9m to 24.8m (-29%).

M16 (MWII)
-Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
-Decreased arm damage multiplier from 1.2x to 1x (-17%).
-Decreased hand damage multiplier from 1.2x to 1x (-17%).
-Decreased sprint to fire time from 210ms to 189ms (-10%).
-Decreased aim down sight time from 290ms to 240ms (-17%).

Kastov-74u (MWII)
-Increased minimum damage from 19 to 22 (+16%).
-Increased near-medium damage range from 22.9m to 30.5m (+33%).
-Increased medium damage range from 36.8m to 47m (+28%).

Kastov 545 (MWII)
-Increased maximum damage from 32 to 34 (+6%).
-Decreased maximum damage range from 24.9m to 15.2m (-39%).
-Decreased aim down sight time from 240ms to 225ms (-6%).

» Battle Rifles «
Sidewinder
-Decreased recoil and gun kick while firing.

Lachmann-762 (MWII)
-Increased maximum damage from 44 to 52 (+18%).
Full-Auto Fire Type
-Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
-Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
-Increased arm damage multiplier from 0.75x to 0.9x (+20%).
-Increased hand damage multiplier from 0.75x to 0.9x (+20%).

Cronen Squall (MWII)
-Increased maximum damage from 31 to 32 (+3%).

FTAC Recon (MWII)
-Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
-Decreased aim down sight time from 270ms to 250ms (-7%).
Full-Auto Fire Type
-Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
-Increased arm damage multiplier from 0.85x to 1x (+18%).
-Increased hand damage multiplier from 0.85x to 1x (+18%).
-Increased leg damage multiplier from 0.85x to 1x (+18%).
-Increased foot damage multiplier from 0.85x to 1x (+18%).

SO-14 (MWII)
-Increased maximum damage from 41 to 46 (+12%).
Full-Auto Fire Type
-Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
-Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
-Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
-Increased arm damage multiplier from 0.63x to 0.8x (+27%).
-Increased hand damage multiplier from 0.63x to 0.8x (+27%).
-Increased leg damage multiplier from 0.59x to 0.8x (+36%).
-Increased foot damage multiplier from 0.59x to 0.8x (+36%).


» Submachine Guns «
WSP Swarm
-Increased maximum damage range from 4.6m to 6.6m (+50%).
-Increased near-medium damage range from 7.9m to 11.7m (+48%).

Rival-9
-Decreased horizontal recoil slightly.
MTZ Marauder Stock
-Decreased firing aim stability benefit by 5%.

Striker 9
-Increased maximum damage from 27 to 29 (+7%).

Lachmann Shroud (MWII)
-Increased maximum damage from 30 to 38 (+27%).
-Increased near-medium damage from 28 to 32 (+14%).
-Decreased maximum damage range from 12.2m to 10.7m (-13%).
-Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
-Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
-Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).
-Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
-Decreased hand damage multiplier from 1.2x to 1.02x (-15%).

ISO 9mm (MWII)
-Incompatible Underbarrel Attachments can no longer be equipped.

Fennec 45 (MWII)
-Increased maximum damage range from 10.7m to 12.7m (+19%).
-Increased leg damage multiplier from 1x to 1.1x (+10%).
-Increased foot damage multiplier from 1x to 1.1x (+10%).
-Decreased aim down sight time from 200ms to 190ms (-6%).
-Decreased sprint to fire time from 110ms to 99ms (-10%).

BAS-P (MWII)
-Decreased maximum damage range from 18.8m to 16.3m (-14%).
-Increased leg damage multiplier from 0.95x to 1x (+5%).
-Increased foot damage multiplier from 0.95x to 1x (+5%).

Lachmann Sub (MWII)
-Increased near-medium damage from 28 to 29 (+4%).
-Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

MX9 (MWII)
-Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).
-Increased foot damage multiplier from 0.9x to 1.04x (+16%).
-Decreased aim down sights time from 220ms to 200ms (-9%).
-Decreased sprint to fire time from 110ms to 88ms (-20%).


» Shotguns «
Lockwood 680
-Increased sprint to fire time from 184ms to 200ms (+9%).
Sawed Off Mod Stock
-Decreased movement speed benefit by 2%.
-Decreased sprint to fire time benefit by 5%.
-Decreased aim down sight time benefit by 3%.
-Decreased recoil control penalties by 10%.
-Decreased hipfire spread benefits by 6%.

Lockwood 300 (MWII)
12 Gauge Slug Ammunition
-Decreased minimum damage from 75 to 57 (-24%).
Maelstrom Dual Trigger Action
-Decreased maximum damage range from 3m to 2.3m (-25%).
-Decreased near-medium damage range from 6.4m to 5.3m (-16%).

Expedite 12 (MWII)
-Increased medium damage range from 10.4m to 12.4m (+20%).
-Decreased pellet spread while aiming down sight by 20%.

Bryson 800 (MWII)
-Decreased sprint to fire time from 182ms to 145ms (-20%).
-Decreased aim down sight time from 350ms to 300ms (-14%).

Bryson 890 (MWII)
-Increased rate of fire from 150rpm to 164rpm (+9%).


» Light Machine Guns «
Holger 26
-Increased minimum damage from 25 to 29 (+16%).

DG-58 LSW
-Decreased sprint to fire time from 294ms to 231ms (-21%).
-Decreased aim down sight time from 370ms to 320ms (-14%).

Bruen Mk9
-Incompatible Underbarrel Attachments can no longer be equipped.

Sakin MG38 (MWII)
-Increased lower-torso damage multiplier from 1x to 1.15x (+15%).
-Decreased aim down sight time from 430ms to 410ms (-5%).

HCR 56 (MWII)
-Decreased sprint to fire time from 250ms to 225ms (-10%).
-Decreased aim down sight time from 390ms to 310ms (-21%).


» Marksman Rifles «
DM56
-Increased sprint to fire time from 168ms to 199ms (+19%).

MTZ Interceptor
-Decreased head damage multiplier from 2x to 1.62x (-19%).
-Decreased neck damage multiplier from 2x to 1.62x (-19%).

EBR-14 (MWII)
-Decreased sprint to fire time from 270ms to 216ms (-20%).
-Decreased aim down sight time from 255ms to 240ms (-6%).

Lockwood Mk2 (MWII)
-Incompatible Underbarrel Attachments can no longer be equipped.
-Decreased aim down sight time from 250ms to 240ms (-4%).
-Decreased hipfire spread while standing by 10%.

Tempus Torrent (MWII)
-Increased leg damage multiplier from 0.95x to 1x (+5%).
-Increased foot damage multiplier from 0.95x to 1x (+5%).

Crossbow (MWII)
-Increased minimum damage from 100 to 125 (+25%).
Brightblaze 20” Bolts
-Increased maximum damage from 85 to 105 (+24%).
-Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).
-Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).
-Increased arm damage multiplier from 0.95x to 1.2x (+26%).
-Increased hand damage multiplier from 0.95x to 1.2x (+26%).
-Increased leg damage multiplier from 0.9x to 1.2x (+33%).
-Increased foot damage multiplier from 0.9x to 1.2x (+33%).

LM-S (MWII)
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 270ms to 245ms (-9%).


» Sniper Rifles «
KATT-AMR
Zang-34 Barrel
-Decreased damage range benefit by 9%.
-Decreased bullet velocity benefit by 8%.

KV Inhibitor
-Added medium damage at 129 to 61m.
-Decreased minimum damage from 129 to 99 (-23%).
-Decreased maximum damage range from 38.1m to 30.5m (-20%).
-Decreased near-medium damage from 58.4m to 48.3m (-17%).

Victus XMR (MWII)
-Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).

Carrack .300 (MWII)
-Increased recoil center speed by 100%.


» Handguns «
Renetti
JAK Ferocity Carbine Kit
-View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.

TYR
-Increased near-medium damage from 90 to 100 (+11%).
-Increased minimum damage from 70 to 75 (+7%).
-Decreased near-medium damage range from 15.2m to 11.4m (-25%).
-Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).
-Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).
-Decreased arm damage multiplier from 1.3x to 1x (-23%).
-Decreased hand damage multiplier from 1.3x to 1x (-23%).
-Decreased trigger action delay from 150ms to 90ms (-40%).
-Incompatible Chrios Holo Optic Attachment can no longer be equipped.
Ullr's Fury Trigger Action
-Decreased trigger action delay from 70ms to 60ms (-14%).
Odin's Judgement Trigger Action
-Decreased trigger action delay from 210ms to 150ms (-29%).

9mm Daemon (MWII)
-Added far-medium damage at 26 to 31m.
-Increased maximum damage from 34 to 40 (+18%).
-Increased near-medium damage from 30 to 34 (+13%).
-Increased medium damage from 26 to 30 (+15%).
-Decreased maximum damage range from 9.4m to 7.4m (-22%).
-Decreased near-medium damage range from 20.6m to 11.4m (-44%).
-Decreased medium damage range from 31m to 20.6m (-34%).


» Launchers «
Stormender
EMP effects will now disable and/or destroy the following items:
-Drill Charge (Lethal)
-Smoke Airdrop (Field Upgrade)
-Inflatable Decoy (Field Upgrade)
-Swarm (Killstreak)


» Attachments «
Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.
Resolved an issue in which Lasers and Underbarrels would visibly overlap.
View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.

SL Razorhawk Laser Light
-Increased aim down sight speed benefit by 5%.
-Increased sprint to fire speed benefit by 7%.

FSS OLE-V Laser
-Decreased aim down sight speed benefit by 2%.
-Decreased sprint to fire speed benefit by 4%.

FTAC Grimline Laser
-Decreased sprint to fire speed benefit by 7%.

Verdant Hook Box Laser
-Increased sprint to fire speed benefit by 3%.

.50 Cal Spire Point Rounds Ammunition
-Increased damage range benefit by 2%.
-Decreased bullet velocity benefit by 19%.

XRK Nightfall Suppressor XL
-Decreased damage range benefit by 6%.
-Decreased bullet velocity benefit by 8%.
-Decreased recoil control benefit by 3%.
-Increased aim down sight speed penalty by 7%.
-Increased sprint to fire speed penalty by 3%.

Round Nose Ammunition
-Revised description to accurately reflect its true effects.
-Dramatically reduces bullet range while increasing flinch.


PERKS
Tac Mask (Gear)
-Added immunity to enemy EMP effects from the Stormender (Launcher).

Bone Conduction Headset (Gear)
-Revised description to better reflect its existing effects.
-Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.


Signal Jammer (Gear)
-Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.

EQUIPMENT
Thermobaric Grenade (Lethal)
-Increased minimum explosive damage from 25 to 75 (+200%).

FIELD UPGRADES
Trophy System
-Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed.

A.C.S.
-Addressed an issue that prevented objectives from being captured in Hardcore game modes.

Suppression Mine
-Visual effects are no longer activated for the player who deployed the mine.

KILLSTREAKS
SAM Turret
-Decreased lock-on delay from 3s to 2s (-33%).
-Increased cooldown between missiles from 1.25s to 1.75s (+40%).
-Adjusted number of missiles required to destroy multiple Killstreaks.
. VTOL Jet: 4 missiles, up from 3
. Gunship: 5 missiles, up from 3
. Chopper Gunner: 4 missiles, up from 3
-Advanced UAV (Killstreak) will no longer be targeted and destroyed.


Remote Turret
-Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.

Overwatch Helo
-100 XP and 75 Score are now awarded upon destruction.

EMP
-Announcer voiceline will now play upon enemy usage.
-Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.


Swarm
-Announcer voiceline will now play upon enemy usage.


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PostPosted: Tue Jan 23, 2024 8:48 pm 
User avatar

Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
Update 2024-01-23

GLOBAL
CUSTOMIZATION
Operator Skins and Blueprints that are not actively available in the Store can now be purchased directly via the Armory.
Note: This does not include limited-time, upcoming, or discounted items.


MULTIPLAYER
UIX
Addressed an issue causing Camo challenges to appear multiple times during the After Action Report.
Selecting the Carrack .300 11K Optic Attachment will no longer unexpectedly kick the player back to the menu.
Revised multiple Attachment descriptions to better reflect their true effects.
-XTEN ERX-10 Mini Optic
-Tac 840C Stock
-CDG T-25 Light Barrel
Revised Fully Loaded challenge descriptions to clarify Attachment requirements.


PROGRESSION
Broken Signal Camo for the TAQ Evolvere can now be progressed to completion.
Electric Shock Event challenge will now track progress as intended.


MODES
Supe’d Up (Limited-Time Mode)
Temp V abilities can now be earned more than once per life.
Adjusted columns displayed on the in-match Scoreboard.
Kills
Confirms
Denies


Private Match
Adjusted several game rules to further align with the Competitive Settings v1.0 ruleset while a CDL game mode is selected.


WEAPONS & ATTACHMENTS
Many balance adjustments in today’s update target Aftermarket Parts.
In the following section, you’ll find insights from our Design team that aim to explain the intent behind some changes.

One goal of our Design team is to create Conversion Kits that offer players fun and unexpected experiences with familiar Weapons.
A part of this goal is to maintain a balance where Conversion Kits enhance a Weapon's capabilities without overshadowing its original role.
Based on your feedback and a review of recently released Aftermarket Parts, we've implemented significant changes for you to experience today.
Looking ahead, we've refined our approach to balancing Aftermarket Parts to ensure they're powerful, worth the grind, and most importantly, fun!

» Assault Rifles «
Holger 556
JAK Signal Burst
-Increased gun kick control benefit by 10%.
-Increased recoil control benefit by 10%.
-Decreased burst fire delay from 120ms to 90ms (-25%).

Although the JAK Signal Burst possesses lethal 1-burst kill potential, its recoil often limits its effectiveness at the most common engagement ranges.
Additionally, its burst delay caused difficulty in landing a follow-up burst to confirm kills.
Today's changes target these weaknesses, making this Aftermarket Part a more favorable option.


» Battle Rifles «
Sidewinder
JAK Thunder LMG Kit
-Decreased bullets required to reach maximum rate of fire from 25 to 15 (-40%).

The JAK Thunder LMG Kit is all about committing to a gunfight and letting the rate of fire accelerate to deadly RPMs.
Today's change gets this Weapon to its maximum damage potential significantly faster. Let loose! Equip the JAK BFB or Billeted Brake Attachments and pre-fire to your heart's content for maximum effectiveness.


» Submachine Guns «
AMR9
Decreased maximum damage range from 16.5m to 14m (-15%).
Decreased near-medium damage range from 22.9m to 20.3m (-11%).
Decreased medium damage range from 38.1m to 35.6m (-7%).
Increased headshot damage multiplier from 1.2x to 1.3x (+8%).
Decreased lower-torso damage multiplier from 1.1x to 1x (-9%).
Decreased lower-arm damage multiplier from 1.1x to 1x (-9%).
Decreased hand damage multiplier from 1.1x to 1x (-9%).
Increased upper-leg damage multiplier from 0.9x to 1x (+11%).
Increased lower-leg damage multiplier from 0.9x to 1x (+11%).
Increased foot damage multiplier from 0.9x to 1x (+11%).
Increased rate of fire from 789rpm to 833rpm (+6%).

JAK Ettin Double Barrel Kit
-Overhauled firing mechanism to simultaneously fire two bullets per shot.
-Added locational damage multipliers.
Head: 1x
Neck: 0.9x
Upper-Torso: 0.9x
Lower-Torso: 0.9x
Upper-Arm: 0.9x
Lower-Arm: 0.8x
Hand: 0.8x
Upper-Leg: 0.8x
Lower-Leg: 0.8x
Foot: 0.8x
Decreased aim down sight spread by 75%.
Decreased hipfire spread penalty by 50%.

Upon release in Week 6, the JAK Ettin Double Barrel Kit did not function as designed.
With this update, this Conversion Kit has been reworked to truly fire two bullets at once (it is no longer a 2-round burst), noticeably improving its time-to-kill.
Additionally, we've significantly reduced the aim down sight spread and recoil of this Conversion Kit, allowing better control in close-mid range engagements where the Ettin is intended to shine.

Need a Loadout recommendation? Here’s one of our favorites…

AMR9 (Submachine Gun): JAK Ettin Double Barrel Conversion Kit, Cronen Intlas MSP-12 Optic, Wolfhound Carbine Stock, Sakin ZX Rear Grip, 100 Round Drum Magazine.

AMR9 (Submachine Gun): JAK Ettin Double Barrel Conversion Kit, Cronen Intlas MSP-12 Optic, Wolfhound Carbine Stock, Sakin ZX Rear Grip, 100 Round Drum Magazine.


Rival-9
JAK Headhunter Carbine Conversion
-Decreased maximum damage from 30 to 26 (-13%).
-Decreased medium damage from 29 to 24 (-17%).
-Decreased minimum damage from 25 to 22 (-12%).
-Increased headshot damage multiplier from 1.3x to 2x (+54%).
-Increased neck damage multiplier from 1.1x to 1.5x (+36%).
-Increased upper-torso damage multiplier from 1.1x to 1.5x (+36%).
-Decreased burst fire delay from 80ms to 66ms (-18%).
-Decreased sprint to fire penalty by 10%.
-Decreased aim down sight time penalty by 7%.
-Decreased hipfire spread penalty by 20%.

True to its namesake, the JAK Headhunter Carbine Conversion is most lethal when accurately landing shots to the head and upper-torso.
Today's changes increase its lethality and decreases the burst fire delay in order to improve its ability to duel at a distance.
We intend for this Aftermarket Part to play more like an agile, mid-range Assault Rifle than a Submachine Gun; we expect that it may be out-performed by the base Rival-9 at close range. Equip damage range, bullet velocity, and recoil control Attachments to highlight its strengths.


» Marksman Rifles «
DM56
JAK Signal Burst
-Increased gun kick control benefit by 10%.
-Increased recoil control benefit by 10%.
-Decreased burst fire delay from 120ms to 90ms (-25%).


EQUIPMENT
Breacher Drone (Lethal)
-Detonation upon impact within 5m will now occur with a decreased detection radius.

Previously, the Breacher Drone could not detonate upon impact with a player within the initial 5 meters of its flight.
Now, it can detonate with a reduced detection radius within this range, addressing reports of the drone “passing through” enemies.
Functionality beyond 5 meters remains unchanged.


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