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PostPosted: Wed Jan 31, 2024 6:11 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
Update TUESDAY, 2024-01-31

GLOBAL
CUSTOMIZATION
Resolved an obstruction of the player’s view while aiming down the sight of The Broker PDSW 528 Blueprint.

MULTIPLAYER
UIX
Bug Fixes
Equipping a Calling Card will no longer reset the active selection to the top of the list.
Favouriting and Filtering Calling Cards will no longer unexpectedly kick the player back to the menu.
Addressed an exploit that allowed equipping Camos to incompatible Weapons.
Corrected Gunsmith camera position while selecting a Bolt Attachment for the KATT-AMR.
Revised several Attachment descriptions to accurately reflect their true effects.
-Kastovia 343 Barrel
-HYP-LM Barrel
-Bryson Inforcer Stock
-FT Dart CB Stock
-Demo X50 Tactical Pump Guard
-6.8 Wrath Round Nose Ammunition
-WSP OPTAC Long Barrel
-HISS Short Light Barrel
-Recoil Reduction Buttplate Stock
-Rattleback Deadeye 16" Barrel
-Recon Comb
Improved intuitiveness of the order in which Weapon Camo Challenges are displayed.


MAPS
Underpass
Players can no longer respawn outside of the playable area in Hardpoint.


MODES
Supe’d Up (Limited-Time Mode)
Super Speed visual effects will now end upon death.


WEAPONS & ATTACHMENTS
» Attachments «
Vigilant-30 C-Iron (Optic)
-Resolved an obstruction of the player’s view while aiming down the hybrid sight.


MWIII RANKED PLAY
Gameplay
Killcams have been enabled in MWIII Ranked Play.
Addressed an issue where some players would enter a match with an invalid loadout when selecting Custom Loadout 1.
Note: In order to address this issue, Ranked Play Custom Loadout 1 was reset for all players.


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PostPosted: Thu Feb 01, 2024 6:48 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
Season 02 incoming 2024-02-07 Wed:

Image

New Weapons
Four new weapons will make their way to MW3 throughout Season 2, with two coming at launch.
- BP50 Assault Rifle – Launch
- RAM-9 SMG – Launch
- SOA Subverter Battle Rifle – In-season
- Soulrender Melee – In-season

In addition, a few new Aftermarket Parts will be up for grabs for players to unlock:
-JAK Limb Ripper underbarrel chainsaw: Several weapons
-JAK Glassless Optic: Several weapons
-JAK Burnout: Holger 26
-JAK Tyrant 762 Kit: Longbow
-JAK Backsaw Kit: Holger 556
-JAK Outlaw-277 Kit: BAS-B
-JAK Maglift Kit: Haymaker


New maps & event overhauls
MW3 Season 2 will bring three new 6v6 maps to the game with the update and more later on during the season.
In addition, players will have a new War mode experience to dive into.
-Stash House (6v6) – Launch
-Vista (6v6) – Launch
-Departures (6v6) – Launch
-Operation Tin Man (War) – Launch
-Das Haus (6v6) – Mid-season

Players will also get two maps that are set to receive event-themed overhauls to fit in with The Walking Dead crossover.
-Skidgrow (Skidrow)
-Airborne (Terminal)
Each of the maps gives players a look at what the battlegrounds might look like years into a Zombie outbreak.


New modes
Three new modes are arriving with the Modern Warfare 3 Season 2 update on February 7,
with more scheduled to arrive later in the season.
-Team Gun Game: Launch
-Snipers Only: Launch
-Hordepoint (LTM): Launch
-Juggermosh (LTM): Mid-season
-Bounty: Mid-season
-Vortex: Decay’s Realm Playlist (LTM): Mid-season


New Ninja Vest Perk
Ninja Vest Perk:
Eliminate footstep sounds.
Immune to movement reduction effects.
Bonus Shuriken and Throwing Knife ammo.
Resupply Shuriken and Throwing Knives every 25 seconds.


New Operators
Season 2 brings Rick Grimes, Kate Laswell, and John Doe as new Operators to unlock.
Rick Grimes is part of a The Walking Dead crossover, both Grimes and Kate Laswell are instant rewards from the standard Battle Pass,
while John Doe is the new BlackCell Operator for Season 2.


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PostPosted: Wed Feb 07, 2024 5:37 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
Season 02 Battle Pass info:

https://www.callofduty.com/blog/2024/02 ... rints#Pass


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PostPosted: Wed Feb 07, 2024 6:20 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
Update 2024-02-07 Wednesday - Season 02

NB. Lot of changes to weapons - esp. ADS and Hip-fire so please read the patch notes

All patch notes (including Ranked Play and Zombies not listed below) are here:
https://www.callofduty.com/patchnotes/2 ... .html#feb7


WELCOME TO SEASON 2
Season 2 of Call of Duty: Modern Warfare III is upon us!
Before digging into the new content this Season has to offer, take some time to review our latest entry to Patch Notes
for details on significant gameplay improvements, fixes for pesky bugs, and more.

NEW MAPS
Three all-new 6v6 Maps join a star-studded roster of locales with an iconic playspace to follow in-season.
Start Season 2 off right by jumping into the Stash House 24/7 Playlist on day one.

Stash House
Follow the Federal authorities into a recently raided Bay Area stash house ripe for close-quarters engagements.

Vista
Welcome to a Brazilian mountaintop resort with gift shops and restaurants, a perfect environment for all playstyles.

Departures
Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat.

Das Haus (In-Season)
Navigate an under-construction skyscraper in the vicinity of Highrise as the seminal, small-sized Call of Duty: Vanguard map returns with an all-new look.

NEW WAR MAP
Skydive into Operation Tin Man for a new, linear objective-driven experience in War Mode.
Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction site.
One team protects the structure while the other plants explosives to clear a path downward.

NEW MODES
As each week of Season 2 progresses, be on the lookout for Playlist Updates containing each of the five new Modes.

Hordepoint
Capture the Hardpoint and hold it against attack. Fight back against the horde of zombies. The first team to reach the score limit wins.

Team Gun Game
Progress through a series of weapons with your team. First team to reach the score limit wins.

Snipers Only (In-Seaason)
Battle in objective-based modes with only hard-hitting Sniper Rifles.

Juggermosh (In-Season)
All Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.

Bounty (In-Season)
The player with the most kills from each team will be marked as an HVT.
The HVT alternates on a time interval and rewards extra points when killed.


NEW WEAPONS
Two new Weapons debut at the helm of Season 2 with two specialized additions arriving later in-season.

BP50 (Assault Rifle)
A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges.

RAM-9 (Submachine Gun)
More manoeuvrable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range.

SOA Subverter (Battle Rifle, In-Season)
Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.

Soulrender (Melee, In-Season)
A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.

NEW AFTERMARKET PARTS
In tandem with new weaponry is an arsenal of new Aftermarket Parts to transform your favorite Weapons.

JAK Burnout (Holger 26, Battle Pass)
Gives the Holger 26 an adverse fire mode that provides a dramatically increased fire rate but will overheat and expand the barrel, introducing increased recoil over time.

JAK Tyrant 762 Kit (Longbow, Weekly Challenge)
This calibre Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon.

JAK Backsaw Kit (Holger 556, Weekly Challenge)
Gives the Holger 556 a high capacity drum magazine and a side-by-side double barrel, allowing for the weapon to fire two bullets at once.

JAK Limb Ripper (Attachment, Weekly Challenge)
Unrivalled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way.

JAK Maglift Kit (Haymaker, Weekly Challenge)
With a new binary trigger and reinforced magwell to accommodate the extra large .410 drum mag, this kit is a room-clearing machine.

JAK Outlaw-277 Kit (BAS-B, Weekly Challenge)
This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision.

JAK Glassless Optic (Attachment, Weekly Challenge)
This glassless reflex optic offers a projected dot and state of the art stabilization technology that reduces visual recoil while firing.

NEW PERK
A new Vest makes its way to Multiplayer for those of you with a silent-but-deadly playstyle.

Ninja Vest
-Eliminate footstep sounds.
-Immune to movement reduction effects.
-Bonus Shuriken and Throwing Knife ammo.
-Resupply Shuriken and Throwing Knives every 25 seconds.


NEW OPERATORS
Legendary characters from AMC’s The Walking Dead fight alongside an old friend and not-so-familiar face.

Rick Grimes (Battle Pass)
A former Sheriff’s Deputy with a strong moral code, Rick is a battle - hardened survivor who will stop at nothing to protect his people.

Laswell (Battle Pass)
[Redacted]

John Doe (BlackCell)
Bound to an eternal cycle of war, some souls can never find peace.

Michonne (In-Season)
Michonne has endured much since the world changed, but those experiences have helped shape her into an apocalyptic warrior.

NEW EVENTS
Season 2 is stacked with Events allowing players to earn limited-time cosmetic loot.

Horde Hunt
The Hunt is on. Every week, hunt down new featured zombie types.

Year of the Dragon (In-Season)
Start the new lunar year off with a bang with this Field Rep event!

Cryptid Bootcamp (In-Season)
Fact or fiction? Prove your monstrous might. (Tinfoil hat not included)

The Walking Dead: Fear the Living (In-Season)
Fight the dead, fear the living.

Vortex: Decay’s Realm (In-Season)
The Vortex is back and seeping with Decay's blighted touch.

Dune: Rule of Fate (In-Season)
Take control of the throne of fate.

GLOBAL
GAMEPLAY
Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone.
Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming,
particularly while using a mouse - although, these changes may be observed regardless of the input device.


ADS Idle Sway
While a player is aimed down sight, idle sway is active.
This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.


ADS idle sway now initiates shortly after aiming down sight, rather than immediately,
introducing a delay to the sway curve that is generally 5ms long but varies by weapon.


Note: Sniper Rifles are not included in this change.

After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed,
rather than beginning at full speed upon aiming down sights.


Note: Sniper Rifles are not included in this change.

ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.

These changes ensure that players with fast reflexes and precise aim aren't disadvantaged the moment they aim down sights.

Hipfire Crosshair Sway
The trajectory of weapon bullets is represented by the hipfire crosshair position on the player's screen.
Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen.
Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.


Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.

Note: We’re aware that certain Stock Attachments may re-introduce this behaviour.
This is unintentional, and we’ll correct these artifacts in future game updates.


Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.

These changes reward skillful aim.
Simply put, where you’re aiming is where your bullets will go.


Looking Ahead
Please take some time to adjust to these changes and let us know how you feel.
We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.


CUSTOMISATION
Fixed several instances of Charms and Stickers not displaying correctly.

MULTIPLAYER
UIX
New Features & Adjustments
-Added Weekly category to the Challenges widget in the Lobby view.
-Detailed stat comparisons are now available for base Weapons in the Gunsmith.
-Decreased kill feed line duration from 10s to 5s (-50%).
-Decreased kill feed line fade duration from 1s to 0.5s (-50%).
-Event category is now displayed first in the list of Weapon Camos.


Bug Fixes
-New item breadcrumbs will now be cleared upon hover when using a Controller.
-Platform-exclusive Calling Cards will no longer be displayed when unavailable.
-Addressed an exploit that allowed invalid Attachment combinations using the in-game Loadout editor.
-Pressing button combinations while in the Firing Range will no longer kick the player back to the menu.
-Fixed an issue in which navigation through Weapon Select became unresponsive after opening and closing filters on a locked weapon.
-Resolved a visual bug in which progression for Weapon Mastery camo challenges was not displayed accurately.
-Fixed an issue where an incoming invitation to join a group would become corrupted if another invitation was accepted before it.
-Fixed an issue in which players could not mark favorites in Gunsmith.
-Round transition UI will now display correct scores in Search and Destroy.
-Weapon progression viewing prompt will no longer open the incorrect menu.


GAMEPLAY
Bug Fixes
- Addressed an issue causing field of view to be set higher than intended after infil.
- Players will no longer dive while using the Slide Only option on Controller.
Decreased delay before health regeneration begins from 4s to 3s (-25%).
Increased health regeneration rate from 40hp/s to 75hp/s (+88%).


We've adjusted health regeneration to better match the pace of gameplay.
Now, for example, it'll only take ~5s to heal from 1 to 150 health, down from the previous ~7.7s.
These changes aim to enhance the intensity and satisfaction of gunfights.

We look forward to your feedback as we determine our next steps for health regeneration.

PROGRESSION
Resolved various issues preventing the following Attachments from being unlocked.
- RAM-7 (Assault Rifle): XTEN FRL-3 Heavy Barrel
- Longbow (Sniper Rifle): Iron Sights Optic
- XRK Stalker (Sniper Rifle): No Stock
- Global: JAK BFB Muzzle
Added missing Laser Attachments to Gilded Camo challenge tracking for Marksman Rifles.
Breacher Drone kills will no longer count towards Frag Grenade kills Challenges
Resolved an issue in which Juggernaut Recon (Killstreak) would not track kills for Challenges correctly.


MAPS
MWII carry-forward maps are now available in the Quick Play rotation.
Highrise
- Adjustments to prevent players from spawning in unfavorable conditions near the Actibase and Phonic Reception areas.
Sub Base
- Refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location.
Terminal
- Adjustments to prevent players from spawning in unfavorable conditions near Security.
Underpass
- Players can no longer access an exploitable location near the Shelf.
Wasteland
- Addressed an issue that caused more fog than intended on certain platforms.

MODES
Private Match
- Corrected HUD elements after changing teams in War Mode.
- Disabling Perks via Game Rules will no longer prevent some Blueprints from being displayed.


WEAPONS & ATTACHMENTS
- Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.
- Increased movement speeds of all MWII Weapons to align with MWIII standards.
- Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.


» Assault Rifles «
Holger 556
- Increased aim down sight time from 260ms to 270ms (+4%).

MCW
Increased aim down sight time from 240ms to 265ms (+10%).
Increased sprint to fire time from 241ms to 252ms (+5%).
JAK Raven Kit:
- Increased maximum damage from 31 to 33 (+6%).
- Decreased medium damage from 23 to 22 (-4%).
- Decreased minimum damage from 22 to 20 (-9%).
- Decreased maximum damage range from 20.3m to 19.8m (-3%).
- Increased near-medium damage range from 29m to 35.6m (+23%).
- Increased medium damage range from 40.6m to 45.7m (+13%).
- Increased headshot damage multiplier from 1.4x to 1.5x (+7%).
- Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).
- Decreased hipfire spread while sliding.
- Decreased recoil and gun kick significantly.


» Battle Rifles «
BAS-B
Increased sprint to fire time from 231ms to 252ms (+9%).
Increased aim down sight time from 260ms to 270ms (+4%).
Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).

Sidewinder
Increased bullet velocity from 540m/s to 600m/s (+11%).
Decreased recoil and gun kick significantly.
JAK Thunder LMG Kit:
- Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).
- Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).
- Increased gun kick control and recoil control by 35%.

TAQ-V (MWII)
Increased maximum damage range from 35.6m to 43.2m (+21%).
Increased near-medium damage range from 48.3m to 55.9m (+16%).


» Submachine Guns «
Striker
Increased near-medium damage range from 19.1m to 21.6m (+13%).
Increased medium damage range from 25.4m to 27.9m (+10%).

AMR9
JAK Ettin Double Barrel Kit:
- Added missing hipfire crosshair.

WSP-9
Decreased aim down sight time from 240ms to 220ms (-8%).
Increased maximum damage range from 16.5m to 18.5m (+12%).
Increased near-medium damage range from 22.9m to 25.1m (+10%).
Broodmother .45 Kit:
- Decreased aim down sight time from 270ms to 241ms (-11%).
- Decreased movement speed penalties by 50%.


» Shotguns «
Lockwood 680
Lockwood Defender Heavy Long Barrel
Increased sprint to fire time penalty from 8% to 30% (+22%).

KV Broadside (MWII)
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 330ms to 240ms (-27%).


» Light Machine Guns «
TAQ Eradicator
Increased sprint to fire time from 210ms to 252ms (+20%).
Increased aim down sight time from 330ms to 340ms (+3%).

RAAL MG (MWII)
Decreased sprint to fire time from 216ms to 199ms (-8%).
Decreased aim down sight time from 390ms to 330ms (-15%).

556 Icarus (MWII)
Decreased sprint to fire time from 250ms to 235ms (-6%).

RPK (MWII)
Decreased aim down sight time from 410ms to 380ms (-7%).


» Marksman Rifles «
MCW 6.8
Decreased aim down sight time from 271ms to 245ms (-10%).
Decreased all damage ranges by 18%.
Decreased bullet velocity from 1016m/s to 930m/s (-8%).
Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%).
Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%).

DM56
Decreased near-medium damage from 42 to 41 (-2%).
Decreased minimum damage from 39 to 38 (-3%).

MTZ Interceptor
Increased sprint to fire time from 252ms to 262ms (+4%).
Increased aim down sight time from 265ms to 280ms (+6%).
Decreased neck damage multiplier from 1.62x to 1x (-38%).

SP-R 208 (MWII)
Decreased maximum damage range from 19.6m to 13m (-34%).
Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%).


Damage multiplier increase allows for one-shot kills to the upper-arm.

Lockwood Mk2 (MWII)
Increased maximum damage from 110 to 125 (+14%).
Decreased maximum damage range from 8.9m to 6.4m (-29%).


Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.

LM-S (MWII)
Decreased intensity of aim down sight idle sway.

SA-B 50 (MWII)
Increased maximum damage from 110 to 120 (+9%).
Decreased maximum damage range from 14.2m to 10.4m (-27%).


Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.

» Sniper Rifles «
Longbow
Decreased aim down sight time from 550ms to 520ms (-5%).

Signal 50 (MWII)
Decreased maximum damage range from 48.5m to 35.1m (-28%).

SP-X 80 (MWII)
Increased aim down sight time from 521ms to 545ms (+5%).


» Handguns «
Renetti
JAK Ferocity Carbine Kit:
- Decreased movement speed penalties by 50%.

Basilisk (MWII)
Increased maximum damage range from 6.9m to 8.4m (+22%).
Increased near-medium damage range from 15.2m to 22.9m (+50%).
Increased medium damage range from 22.9m to 35.1m (+53%).
Increased far-medium damage range from 35.1m to 41.9m (+20%).
Increased lower-torso damage multiplier from 1x to 1.2x (+20%).


Damage range increase allows for one-shot kills to the head at a further distance.

» Launchers «
Stormender
Addressed an issue preventing some Killstreaks from being destroyed and/or disabled.


» Melee «
Gutter Knife
Decreased melee lunge distance by 30%.

Karambit
Decreased melee lunge distance by 30%.

Combat Knife (MWII)
Decreased melee lunge distance by 30%.

Dual Kodachis (MWII)
Decreased melee lunge distance by 30%.

Dual Kamas (MWII)
Decreased melee lunge distance by 30%.

Pickaxe (MWII)
Decreased melee lunge distance by 30%.


» Attachments «
JAK BFB Muzzle
- Decreased gun kick control benefit from 60% to 55% (-5%).
- Decreased vertical recoil control benefit from 40% to 35% (-5%).
- Increased aim down sight time penalty from 12% to 15% (+3%).
- Increased sprint to fire time penalty from 11% to 14% (+3%).
- Increased aim walking speed penalty from 14% to 17% (+3%).
- Added 18% bullet velocity penalty.


FIELD UPGRADES
Med Box
Decreased time to deploy from 1.9s to 1.3s (-32%).

Munitions Box
Decreased time to deploy from 1.9s to 1.3s (-32%).

A.C.S.
Objectives can no longer be captured from further vertical distances than intended.

Tactical Camera
Resolved an exploit that allowed players to see through the environment when used with certain Equipment.

Deployable Cover
Addressed an exploit that allowed players to become invisible.

Dead Silence
Resolved an issue causing activation sounds to be more audible to other players than intended.


KILLSTREAKS
Juggernaut Recon
Oxygen meter will now display as expected while underwater.

Gunship
When destroyed by the Stormender (Launcher), visual effects will no longer persist on the player’s HUD.


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PostPosted: Tue Feb 13, 2024 6:54 pm 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
Update: TUESDAY, 2024-02-13

https://www.callofduty.com/patchnotes/2 ... atch-notes

GLOBAL
STABILITY & PERFORMANCE
Addressed a crash that occurred during offline play while selecting a Weapon or Operator.

MULTIPLAYER
UIX
Bug Fixes
Resolved various issues causing the player to be unexpectedly kicked back to the menu.
- Viewing Prestige Calling Cards
- Filtering Locked Operator Challenges
- Removing options from Quick Settings
Previewing Weapon Completionist rewards will no longer cause the menu to become inoperable.
Addressed an issue preventing the Activate Armory Unlock prompt for Controller inputs from functioning.
Replaced placeholder name for the Imago RAM-9 Submachine Gun Camo.


GAMEPLAY
Bug Fixes
Akimbo Weapons will now be displayed properly after infiltrating maps via an elevator.
Addressed an issue preventing Hybrid Optics from being toggled while a Comb Attachment is equipped on the BP50 (Assault Rifle).
Replaced placeholder reward images in the Horde Hunt Event menu.


PROGRESSION
Increased XP earned for the first Challenge in Week 1 from 1,000 to 2,500.
Increased Bonus XP per Match for using a Featured Operator Skin during an Event from 1,000 to 2,500.
Removed aim down sight requirement from the RAM-7 (Assault Rifle) Forged Camo Challenge.
- Get 10 Operator Kills while Sliding with the RAM-7.


MAPS
Operation Tin Man (War)
- Players can now respawn at Tactical Insertions placed in the South Lookout area.

MODES
Hordepoint
Dying while an Insta-Kill Powerup is active will no longer cause it to deactivate.
Zombies will now prioritize Operators over Killstreaks and Field Upgrades.
Stun Grenades will now temporarily stun Zombies.


Team Gun Game
Performing a Finishing Move will now deduct Score from the enemy team.
Melee Kills and Setbacks are now properly tracked on the After-Action Report Scoreboard.


Private Match
Adjusted game rules to align with the Competitive Settings v1.1 ruleset while a CDL game mode is selected.
- Dynamic Map Elements (Global)
- Next Zone Reveal Time (Hardpoint)


WEAPONS & ATTACHMENTS
» Submachine Guns «
Striker 9
Increased enemy nameplate reveal distance from 33m to 38.1m (+15%).
Decreased hipfire spread while firing by 6%.
Decreased recoil gun kick from 54.93deg/s to 35deg/s (-36%).
Increased horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).
Increased vertical recoil from 40.65deg/s to 50.93deg/s (+25%).
Added the ability to aim down sight while sliding.
Increased bullet velocity from 540m/s to 560m/s (+4%).
Increased maximum damage from 29 to 32 (+10%).
Increased near-medium damage from 25 to 28 (+12%).
Decreased minimum damage from 20 to 18 (-10%).
Increased maximum damage range from 10.7m to 14m (+31%).
Decreased medium damage range from 22.9m to 20.3m (-11%).
Decreased near-medium damage range from 35.6m to 27.9m (-21%).


The recoil pattern of the Striker 9 has been significantly adjusted,
resulting in increased control while firing.


» Light Machine Guns «
TAQ Evolvere
Increased movement speed from 4.4m/s to 5.1m/s (+16%).
Decreased rate of fire from 706rpm to 500rpm (-29%).
Increased maximum damage from 34 to 40 (+18%).
Increased maximum damage range from 35.6m to 40.6m (+14%).
Increased medium damage range from 40.6m to 53.3m (+31%).
Increased head damage multiplier from 1.2x to 1.4 (+17%).
Increased neck, upper-torso, upper-arm, and lower-arm damage multipliers from 1x to 1.2x (+20%).
Increased target flinch from 0.5n to 0.8n (+60%).

- 556 Belts (Magazines)
-Increased movement speed benefit by 16%.
-Added 40% hipfire spread reduction benefit.
-Increased aim down sight time benefit by 15%.
-Increased aim down sight movement speed benefit by 17%.
-Added rate of fire benefit at 857rpm.
-Decreased maximum damage from 34 to 30 (-12%).
-Decreased medium damage from 30 to 24 (-20%).
-Increased head, neck, and upper-torso damage multipliers from from 1.1x to 1.2x (+9%).


Our primary goal for these changes is to better differentiate the two ammunition types of the TAQ Evolvere.
7.62 is a slow, yet accurate, long-range competitor.
Conversely, 5.56 favors aggression and is built for run-and-gun playstyles.

7.62 rewards accuracy and sees an increase to target flinch, allowing it to better compete with Sniper Rifles at range.
5.56 sports a significantly faster rate of fire that is both easier to handle and consistent with locational damage multipliers.


» Sniper Rifles «
Longbow
-JAK Tyrant 762 Kit
- Decreased aim down sight time from 470ms to 390ms (-17%).
- Increased aim down sight movement speed from 2.5m/s to 2.8m/s (+12%).
- Added 30% hipfire spread reduction benefit.


» Handguns «
WSP Stinger
Increased recoil gun kick from 31.05deg/s to 57.96deg/s (+87%).
Decreased horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).
Increased vertical recoil from 33.65deg/s to 35.2deg/s (+5%).
Increased maximum damage from 24 to 29 (+21%).
Increased near-medium damage from 23 to 24 (+4%).
Increased medium damage from 18 to 20 (+11%).
Increased minimum damage from 15 to 18 (+20%).


With these changes, the WSP Stinger has reduced recoil which is also easier to control,
pairing well with its increased damage.


» Attachments «
No Stock
Removed hipfire crosshair sway.


PERKS
Assassin Vest
Resolved an issue preventing Lethal Equipment from being equipped.

FIELD UPGRADES
Loadout Drop.
Permanently disabled the ability to equip on Loadouts.

Due to limited use and often being utilized to reach exploitable locations,
the Loadout Drop is no longer available in Multiplayer.


KILLSTREAKS
Wheelson-HS
Zombies can now be run over and killed in Hordepoint Mode.

MWIII RANKED PLAY
GAMEPLAY
Maps & Modes
CDL Hardpoint
- Sub Base Hardpoint has been temporarily removed from the Ranked Play map pool.
Content Restrictions
-Weapon Restrictions
- Sniper Rifles: All


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PostPosted: Thu Feb 15, 2024 4:55 pm 

Joined: Wed Sep 27, 2017 4:50 pm
Posts: 95
40 kills with the marksman rifle conversion kit challenge.

this has to be done using :-

Pistol TYR and add marksman attachment conversion only no other attachments

going to take a while i hate that gun lol


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PostPosted: Thu Feb 15, 2024 5:41 pm 
User avatar

Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
trust wrote:
40 kills with the marksman rifle conversion kit challenge.

this has to be done using :-

Pistol TYR and add marksman attachment conversion only no other attachments

going to take a while i hate that gun lol


;) I did update my post - viewtopic.php?p=2949#p2949

Also you can add other attachments - I used:
Ullr trigger
DR-6 Handstop underbarrel
High Grain ammo
Optic


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PostPosted: Thu Feb 15, 2024 6:12 pm 

Joined: Wed Sep 27, 2017 4:50 pm
Posts: 95
yep i did miss that one , all done now no attachments lol


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PostPosted: Sat Feb 17, 2024 12:45 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
I didn't notice any update, but still:

FRIDAY, FEBRUARY 16, 2024
MULTIPLAYER

PROGRESSION
Cryptid Bootcamp Event
Enabled the DM56 and MCW 6.8 Conversion Kits to progress the Prophetic Squish challenge.
- JAK Beholder Rifle Kit (TYR)
- JAK Signal Burst (DM56)
- Full-Auto Conversion Kit (MCW 6.8)


[Better late than never eh? :evil: ]

WEAPONS & ATTACHMENTS
» Light Machine Guns «
TAQ Evolvere
7.62 Ammunition
- Resolved an issue causing recoil not to function as intended.
5.56 Ammunition
- Decreased aim down sight movement speed benefit by 10%.
- Increased vertical recoil control by 40%.
- Decreased maximum damage from 34 to 30 (-12%).
- Decreased neck, upper-torso, and upper-arm damage multipliers from 1.3x to 1.2x (-8%).


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PostPosted: Thu Feb 22, 2024 2:07 am 
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Joined: Mon Sep 25, 2017 7:23 pm
Posts: 1592
WEDNESDAY, 2024-02-21

GLOBAL
RICOCHET ANTI-CHEAT

The RICOCHET Anti-Cheat team has been tracking a spike in cheating reports within the community.
We are currently in test for additional security updates; however, the following updates have just been deployed:

Disabled game code for limited-time perks (Ex. super speed)

As part of ongoing security updates, a single telemetry system was taken offline for upgrades over the weekend.
This action resulted in cheat developers claiming RICOCHET Anti-Cheat was offline.
It was not.
As a result of monitoring activity over the weekend and the purposeful reactivation of this upgraded system,
Team RICOCHET was able to identify and ban over 6000 accounts for cheating and hacking from February 16 - February 20.

Our team continues to work on security updates for issues across various modes in Call of Duty: Warzone and Modern Warfare III.


CUSTOMIZATION
Bug Fixes
-Relocated Dragon Scales Camo from the Special category to the Event category.
-Corrected placeholder Tracer name for the TAQ Evolvere Crocodile Blueprint.
-Addressed an issue preventing the Fire Breather skin for the Wheelson-HS (Killstreak) from appearing.


MULTIPLAYER
UIX
Bug Fixes
Resolved various issues causing the player to be unexpectedly kicked back to the menu.
- Viewing the Horde Hunt Event.
- Editing Custom Mods in the Gunsmith.
- Equipping Emblems at the last-chance Battle Pass prompt.
Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.
Killstreak icons on the HUD will no longer turn red after dying to a Cruise Missile.


GAMEPLAY
Bug Fixes
Field of View will no longer be set higher than intended upon map infiltration.

PROGRESSION
Bug Fixes
Corrected criteria for multiple Challenges to properly track progression.
- JAK Ferocity Carbine Kit unlock challenge.
- “Operator Kills without the enemy damaging you” camo challenge.


MAPS
Underpass
Adjusted spawn points to prevent players from respawning outside of the playable area in Headquarters.

MODES
Control
During the transition period to the Final Round, the incorrect team will no longer be displayed as Defending.

Cutthroat
Resolved an issue preventing the flag capture point from spawning in overtime.

Team Gun Game
Addressed an issue causing players to become stuck without a Weapon.

War
Fixed an issue causing the player to lose control after using a Turret and Smoke Airdrop simultaneously.

WEAPONS & ATTACHMENTS
» Assault Rifles «
MTZ-556
- Decreased initial gun kick while firing.
- Decreased recoil while firing.
- Increased near-medium damage range from 34.3m to 36.8m (+7%).
- Increased medium damage range from 41.9m to 47m (+12%).


» Shotguns «
Haymaker
-JAK Maglift Kit
- Decreased aim down sight spread by 20%.
- Increased rate of fire from 357rpm to 500rpm (+40%).
- Decreased damage pellet count from 8 to 5 (-38%).
- Restricted the use of Ammunition Attachments.


» Sniper Rifles «
Longbow
-Pro-99 Long Barrel
- Increased aim down sight time from 550ms to 580ms (+5%).
-JAK Tyrant 762 Kit
- Restricted the use of Magazine, Ammunition, and Bolt Attachments.


These Attachments were not intended to be compatible with this Conversion Kit and were thus non-functional when equipped.

» Handguns «
TYR
-JAK Beholder Rifle Kit
- Decreased movement speed penalty from 10% to 8% (-2%).
- Decreased sprint speed penalty from 20% to 8% (-12%).
- Decreased bullet velocity benefit from 100% to 50% (-50%).


» Attachments «
Canted Lasers
Canted aiming will no longer remove all pellet spread on Shotguns.


EQUIPMENT
Shock Stick (Tactical)
Tactical Camera and Portable Radar Field Upgrades are now affected by enemy Shock Sticks.


FIELD UPGRADES
Trophy System
Ally Bomb Drones will no longer be targeted and destroyed.


KILLSTREAKS
Guardian-SC
Addressed an issue preventing the movement speed penalty from properly applying to affected players.


MWIII RANKED PLAY
Gameplay
Killstreaks
Addressed an issue where Cruise Missiles would explode mid-air if the player controlling the missile was killed.


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