[Lot of adjustments to weapons -too much to copy/paste- so please read the notes.]
Weapons Weapon Tuning Season 01 changes are here, and they include adjustments to the Akita, sniper rifles, Marksman Rifles, SMG attachments, and more. We continue to see a ton of class variety in our top performing weapons, and we will be focused on carrying that variety throughout Black Ops 7’s seasons. We are also still monitoring the usage rates on Assault Rifles, especially when compared to SMGs. Our data shows that while usage leans in the favour of ARs, SMGs are performing better in several other metrics that control for usage. As such, we are still taking a measured approach to SMG buffs but will be keeping a close eye to make sure the meta continues to evolve and enable more SMG play. Thank you for your ongoing feedback on weapons.
MULTIPLAYER Maps -Added Blackheart back to map pools. -Sleighjacked added to Private Match.
Modes -Increased score of Hardpoint Owned score event from 10 to 15 Spawn Updates -Reduced the strength of owned Domination zones -Increased the distance of sight distance checks to reduce near enemy spawns -Adjusted enemy influencer strength across all maps -Adjusted spawn logic in Sharpshooter -Addressed an issue in Overload that allowed Primary weapons to be used while carrying the EMP.
Equipment -Reduced fuse time window for Cluster Grenade mini grenade detonations for more consistent explosion timing. -Added 1 Hunter Bot to the base ammo count. Players now start with 2 Hunter Bot Tacticals by default and 3 with the Tac Expert Wildcard equipped.
Field Upgrades -Trophy System now ignores Combat Axes -Reduced Black Hat charge time from 2 minutes to 1.5 minutes
Scorestreaks UAV -Reduced duration of UAV from 30 seconds to 25 seconds Counter UAV -Reduced duration of Counter UAV from 30 seconds to 25 seconds Skewer -Increased Skewer velocity when equipped with the High Efficiency Fuel Overclock Sentry Turret -Increased targeting degree angles of Sentry Turret for improved coverage -Decreased target acquisition time for improved enemy targeting time -Increased Sentry Turret damage from 10 to 14 -Increased Sentry Turret durability against Frag, Cluster and Sticky Lethal Grenades Interceptors -Interceptors with the Air Patrol Overclock equipped will now perform an additional pass for a total of 3 passes D.A.W.G. -D.A.W.G. with the Sentry Mode Overclock equipped will now received 25% reduced damage when hunkered in Sentry Mode Rhino -ncreased Rhino movement speed slightly HARP -Increased HARP durability against the A.R.C. M1 from 2 to 3 hits to kill EMP -Reduced EMP Systems score requirement from 1450 to 1300 -Reduced EMP Systems discount bonus with Dispatched Overclock from 150 score to 100 score
Challenges -Changed the Launcher Arclight Camo Challenge from “Get 10 Double Kills or better” to “Get 2 Kills without dying 10 times”. -Changed the “Fully Loaded” Prestige 8 Calling Card Challenge from: “With the Overkill Wildcard equipped: get a Double Kill with both equipped Primary --Weapons in the same life” to: “With the Overkill Wildcard equipped: get a Double Kill with two different Primary Weapons in the same life”. -Addressed an issue that prevented the Hunter Bot Mastery Badge from tracking Scorestreak destructions. -Players will no longer incorrectly receive a -Combat Specialty Daily Challenge if they haven’t yet unlocked the ability to equip that Perk Combat Specialty. -Addressed an issue where the Hardened Calling Card Challenge “Saving Ammo” could be completed without receiving a Collateral Medal.
UI -Added Weapon Attachment information to the Killcam and Best Play. -Addressed an issue where the Weekly Challenges menu could be overlapped by other UI elements. -Addressed an issue with the Weekly Challenge timer being incorrect.
Graphics -Improved VTOL crash sequence.
Audio -Removed CUAV audio scramble when using the Vigilance Perk.
GLOBAL MULTIPLAYER Maps Scar Addressed a location where players could leave the intended playspace on Scar.
Modes Holiday Havoc - Added Holiday Havoc to Featured (10AM PT). Snowfight - Added Snowfight to Party Games (10AM PT). Private Match -Sticks and Stones - Added Sticks and Stones to Private Match. -Search and Destroy - Addressed an issue where the round would only end when the time limit is reached if a player switched teams at the start of the round.
Weapons We have another adjustment to the Akita ScorchLink Akimbo that partially adds back its original damage penalty. While we prefer not to take such an aggressive approach to tuning content, especially so frequently and so quickly after it becomes available, the release timing and general nature of the dual Akitas presented an unusual case, so we decided an accelerated set of changes was the best course of action heading into the holidays.
Shotgun Adjustments Weapon - Akita Adjustments -General Adjustments - Addressed an issue causing pellets to travel about half a meter farther than intended. -Akita ScorchLink Akimbo - Now has a 10% damage penalty. (Multiplayer only)
Equipment Stim Shot -Reduced healing rate of Stim Shot from 160 HP/sec to 80 HP/sec.
Not all of these will be available straight away, some will need challenges etc. to unlock.
New mode: Takeover Combines the rules of Domination with Hardpoint, where two teams compete to hold three objectives, which move to different locations after all three have been captured. The team with the highest score at the end of all rounds will be given the victory.
New Weapons: Hawker HX - Sniper Sturmwolf 45 - SMG
New Attachments via challenges: CODA [HG] - Adaptive Discharge Mod M8A1 Auto [MR] - Full Auto Conversion MPC-25 [SMG] - Contra-bloom Laser
New Equipment & Scorestreaks: - Shock Charge Tactical - Impact Grenade Tactical - Thermo Grenade Lethal - Morphine Injector Field Upgrade - Tactical Insertion Field Upgrade - Archangel Launcher Scorestreak - Combat Bow Scorestreak - Death Machine Scorestreak - Dreadnought Scorestreak - Grim Reaper Scorestreak - SAM Turret Scorestreak - Strategic Bomber Scorestreak - War Machine Scorestreak
Curious. No pre release download showing for me. Or am I misunderstanding. I thought you meant pre release available as of yesterday and full release as of tomorrow?
Curious. No pre release download showing for me. Or am I misunderstanding. I thought you meant pre release available as of yesterday and full release as of tomorrow?
"Battle.net pre-loading for Season 01 Reloaded has been disabled due to an issue causing players to experience unusually large download sizes. The expected size of this update on http://Battle.net is 20-30GB total, depending on currently installed content.
Players on http://Battle.net should see their download progress begin at mostly complete when they download the update on January 8, starting at approximately 9 AM PT / 12 PM ET."
GLOBAL RICOCHET ANTI-CHEAT #TeamRICOCHET recently launched the Secure Attestation Wizard - a tool that provides a quick way to verify that your PC meets our security requirements. The wizard will help you confirm whether everything is configured correctly and offer guidance if anything needs adjustment. -For players who want more detailed instructions, the team has also put together TPM 2.0 and Secure Boot setup guides and tutorial videos. -Read more about how to enable these features in our step-by-step guide.
Weapons NOTE: Weapon tuning, including adjustments to the Maddox, will be coming shortly after the launch of Season 01 Reloaded.
Bugs Addressed an issue preventing akimbo weapons from firing while sprinting when using the Gung Ho Perk.
Maps Season 01 Maps Added Yakei, Meltdown, Fringe, and Vault Town to map pools. Den - Patched a hole under the terrace. - Patched a hole that provided unintended cover. - Smoothed collision of the planters. - Blocked an out-of-bounds position on a stone wall. Toshin - Blocked an out-of-bounds Wall Jump spot. Scar - Patched a hole in a wall that allowed players to see through it. - Blocked multiple out-of-bounds Wall Jump spots. - Blocked out-of-bounds access to the attic of the shed. - Blocked an out-of-bounds area on a stone wall between the crash site and the street. - Added collision to the rock under the crash site.
General Playlist Updates New Featured Playlists added: - Season 1 Reloaded Moshpit (NEW) - S.P.E.C.I.A.L. Mayhem (NEW) - The Ghouls (NEW) - Vault Town 24/7 (NEW)
Modes Skirmish (20v20) Mission: Tide -Added more vehicle locations, new ascenders, and ziplines to improve traversal. -Adjusted objective locations following the addition of new traversal systems and vehicles. -Addressed an issue where supply crates could stack on top of each other. -Addressed various gameplay and UI issues related to objectives.
Perks Vigilance Addressed an issue where the Vigilance Perk was not protecting users against enemy Counter UAV minimap scramble in Free-for-All.
Equipment Frag Addressed an issue where the Ultralight Metal Overclock did not show the arc indicator when cooking. Point Turret Addressed an issue where the Point Turret would not orient properly when thrown on vehicles. Needle Drone Addressed an issue where the player's camera could abruptly rotate when returning from piloting a Needle Drone. Hunter Bot Addressed an issue with the Hunter Bot not being destroyed if a moving platform collided with it while hovering. Returning Equipment Added Shock Charge, Impact Grenade, and Thermo Grenade to Equipment.
Field Upgrades Returning Field Upgrades Added Morphine Injector and Tactical Insertion to Field Upgrades.
Scorestreaks RC-XD -Addressed an issue where the RC-XD would sometimes explode instantly if deployed into stairs and other close spaces. -Addressed an issue where RC-XD enemy target indicators could appear as white instead of red. Care Package Improved visibility of Jackpot Jinx Overclock re-roll icon. Gravemaker Addressed an issue where players highlighted by the Gravemaker scope would not become unhighlighted when moving out of range. D.A.W.G. Improved traversal on the Fate map. Rhino Closed an exploit that could prevent players from taking damage while piloting the Rhino by calling in a second Rhino. HKDs Addressed an issue that could prevent players from calling in HKDs if another player had called one previously. Legion Addressed an issue with Legion drones not exiting the playspace correctly.
Returning Scorestreaks Added SAM Turret, Archangel Launcher, Combat Bow, Death Machine, Grim Reaper, Strategic Bomber, War Machine, and Dreadnought to Scorestreaks.
Challenges The Week 4 Multiplayer Weekly Challenge “Get 30 Objective Kills in Objective Modes” has been automatically completed for all players due to a previous issue that prevented the challenge from progressing properly (updated Jan. 7).
UI - Addressed various Armory navigation issues. - Addressed various cases of missing Challenge descriptions. - Addressed a situation where Calling Cards could appear blank in the “Tracked & Near Complete” page. - Addressed various cases where unlocked Weapon Camos could appear locked. - Updated Pinpoint Grenade information to indicate that it triggers a minimap ping.
Audio Lowered the pitch of the Counter UAV audio.
Stability -Addressed stability issues when using the Hellstorm Scorestreak. -Added various stability fixes.
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