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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Fri 01 Nov, 2024 6:07 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update 2024-11-01

GLOBAL
Stability
Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.
Settings
Resolved an issue when trying to select DLSS or DLAA in the upscaling options.
UI
Resolved an issue with the unlock notification for Diamond Mastery Badges.

MULTIPLAYER
Maps
Removed Lowtown from Infected map pool.

Modes
Added Infected to Private Match mode select.
Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points.
Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.

Weapons
Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.
Progression
Resolved an issue where challenges requiring Dive Kills were not awarded properly.
Stability
Resolved an issue with stability when using the UAV.
Resolved an issue with stability in Infected when earning medals.
Resolved an issue with stability when using the Vigilance perk.


Also 2XP this weekend


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sun 03 Nov, 2024 8:14 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
XTwitter

https://x.com/charlieINTEL/status/18527 ... 10/photo/1

" @Treyarch
Update: Last night we addressed an issue that occasionally limited the amount of 2XP
awarded to some players as we continue to assess and balance progression tuning.

As a result, we are extending 2XP, 2X Weapon XP, and 2X GobbleGum earn rate until Nov. 5th at 10 am/PT [6pm GMT].

2:14 PM • Nov 2, 2024 "


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Mon 04 Nov, 2024 8:23 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update 2024-11-04

NB. ARs, SMGs and SGs have had changes: see here:

https://www.callofduty.com/patchnotes/2 ... notes#nov4

GLOBAL
Stability
Improved stability when interacting with the Message of the Day.
Improved stability when sending voice communications.

Progression
Completion display will now properly appear when completing Prestige Challenges in both Multiplayer and Zombies.
Operators
Addressed an issue where Bailey wasn’t holding an intended Pistol in the Operator selection menu.

MULTIPLAYER
Maps
Nuketown
Nuketown is now available in Private Matches.
Modes
Addressed an issue where players were spawned in when joining a session in progress instead of spectating before selecting a Loadout.
- Yes, we saw ourselves in a Killcam before selecting a Loadout too.
Improved stability in Infected game mode.

Spawns
General spawn logic tuning across several maps for improved spawning.
Spawn tuning will be an ongoing process of taking in data, reviewing gameplay and making measured adjustments in the live environment.
Our number one goal is to always provide the safest spawn that we can across all maps and game modes.

Loadouts
Addressed an issue where players would automatically equip their previously used Loadout when joining matches already in progress.
Addressed an issue where Players would die at initial spawn when selecting their Loadout.


Weapons
It’s been awesome seeing players discover and share their favorite weapon builds during the first week of launch.
Every day we monitor both player feedback and game data to keep tabs on how the weapon meta is evolving and prepare for a comprehensive tuning pass in Season 01.


We have seen the discussions about the relative balance of Assault Rifles and Submachine Guns,
and we are making some early, general changes to adjust their effective ranges.

- For ARs, we are pulling in minimum damage ranges and lessening the impact of headshots at close range.
- SMGs are receiving damage range increases to improve their mid-range effectiveness.

Shotguns
Last week, we fixed an issue with shotgun Slugs, but we are still working on an additional issue causing this attachment to perform better in hip fire than intended.
Slugs are meant to offer an alternate playstyle for shotguns that trades close quarters effectiveness for improved range and precision.
We are removing the ability for Slugs to one-hit kill to the body for now and will be revisiting the overall tuning of this attachment in an upcoming update.

Marine SP
Slug attachment Max Damage reduced from 106 to 92.
ASG-89
Slug attachment Max Damage reduced from 106 to 92.

Perks
Recon Combat Specialty
Reduced duration that enemies are highlighted after respawning to 1.5 seconds from 2 seconds.
An additional reduction will be coming before Season 01.
Resolved an issue that allowed players to activate Recon Combat Specialty by changing Loadouts.

Dispatcher
Increased Dispatcher Perk score cost for UAV from 500 to 550.
Increased Dispatcher Perk score cost for Counter UAV from 550 to 600.


As we head into Season 1, we are continuing to observe data and feedback for Perks and Combat Specialties in Multiplayer.
Currently, Enforcer is the most popular Combat Specialty with Recon in second place.
It's not just about the data though, as your feedback is a critical part of how we approach tuning of the live game.
With that said, we are making some spot adjustments today as we as we continue to take a holistic look at our Perks and Combat Specialties moving forward.


Equipment
Flashbang
Reduced Flashbang Tactical screen effect duration by 20%.
Scorestreaks
Increased health of UAV and Counter UAV (rockets to destroy remain unchanged).
Increased initial explosion radius of Napalm Strike.
Reduced the initial entry delay of the LDBR.
Increased the fly-in speed of the Strategic Bomber.
Reduced score cost for Interceptors from 1250 to 1150.

Movement Updates
Adjusted stance change cooldowns to reduce effectiveness of repeated prone to stand movement (enough snaking).
XP Earn Rates
Adjusted Player XP and Weapon XP earn rates for most modes to ensure that players are being rewarded for their match performance
as expected wherever they play.

These changes include:
Increased Weapon XP earn rates for most modes
Increased Player XP earn rates for the following modes:
-Team Deathmatch
-Control
-Search & Destroy
-Gunfight
-Slight decrease to Player XP and Weapon XP earned in Face Off modes


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 07 Nov, 2024 8:21 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Season 01 - Thursday, 2026-11-14 @ 17:00.

https://www.callofduty.com/blog/2024/11 ... nouncement

New weapons, maps, modes, events, battle pass etc...

Attachment:
S01_details.png


You do not have the required permissions to view the files attached to this post.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Fri 08 Nov, 2024 7:32 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update: Friday 2024-11-08

MULTIPLAYER
Maps
Lowtown
Addressed an issue where players could get outside of the intended playspace on Lowtown.

Featured Playlists:
1. Stakeout 24/7
2. 10v10 Moshpit :-

- Maps: Red Card, Rewind, Vault, Vorkuta, Lowtown, Derelict, Skyline, Scud, Nuketown
- Modes: TDM, Domination, Kill Confirmed, Hardpoint


Perks
Recon Combat Specialty
Further reduced the duration that enemies are highlighted after respawning from 1.5 to 1 seconds.
We will continue to monitor data and feedback on Combat Specialties throughout post-launch.


XP Earn Rates
-Resolved an issue where match bonus was being improperly scaled across game modes.
-Resolved an issue where match bonus was not consistently being awarded in Search and Destroy.


Challenges
Removed the "Get 50 Eliminations using Weapons with no Attachments" Daily Challenge.

Stability
Added various stability fixes.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sat 09 Nov, 2024 12:46 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Might be worth turning off in-game text chat, just in case:

https://www.pcgamer.com/games/call-of-d ... into-chat/


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 12 Nov, 2024 6:57 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Pre-load ready for Season 01 on Thursday.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Wed 13 Nov, 2024 2:20 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Battle Pass details:

Full info here
https://www.callofduty.com/uk/en/blog/2 ... ent#Battle

Some basic details:

-Free = Earn 20+ free rewards, including cosmetic content and base weapons.
-Premium - 1100 cod points = earn up to 1,100 COD Points as you progress, and all Battle Pass rewards.
-Blackcell Bundle - 2400 cod points = inc. 20 tier skips and exclusive content.


If you purchase the premium Battle Pass or BlackCell,
you immediately unlock the Battle Pass Instant Rewards Page, including the following items:

10% Battle Pass XP Boost.
The “Superbloom” Frag Grenade Skin.
The “Thorn” Legendary Blueprint for the Tanto .22 SMG.
The “Rose Goes” Legendary Weapon Sticker.
The new Sev Operator and “Sev” Skin, along with the “Sev BlackCell” Operator Skin for BlackCell owners.


The Season 01 Black Ops 6 Battle Pass is brimming over with content, which is both showcased and unlocked in a brand new “Page” system.
Think of the Battle Pass as a book, with 17 total pages.
The first Page displays BlackCell Instant Rewards and the second Page shows premium Battle Pass Instant Rewards,
followed by 100 in-game Battle Pass rewards across 14 Pages and a Completion Page that is instantly unlocked once all other Pages are completed.
Pages include Free and Paid content.
As always, all Base Weapons are free to unlock.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 14 Nov, 2024 7:45 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Patch notes @ 2024011-13 -

[EDIT patch is live @ 16:00 ]

https://www.callofduty.com/patchnotes/2 ... atch-notes

Unlike other patch notes, this is very wordy so I haven't copy & pasted here.
There are updates to the campaign as well as multiplayer - which includes adjustments to weapons, so worth a read.

One thing that may cause us a problem:


Ricochet Anti-Cheat
Here is a message from our partners at Team Ricochet:
Treyarch has delivered several updates to combat disruptive behaviour, including:

Enhanced AFK detections to battle against account boosting
* Adjusting ping thresholds to require players play matches in their region to cut down on VPN abuse *


That last bit may will affect Falky - we'll have to see how it works :cry:


NB. Check your XP Tokens - they should have transferred across from MWIII


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 14 Nov, 2024 8:14 pm 
Site Admin

Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 608
Villan wrote:
Patch notes @ 2024011-13 -

[EDIT patch is live @ 16:00 ]

https://www.callofduty.com/patchnotes/2 ... atch-notes

Unlike other patch notes, this is very wordy so I haven't copy & pasted here.
There are updates to the campaign as well as multiplayer - which includes adjustments to weapons, so worth a read.

One thing that may cause us a problem:


Ricochet Anti-Cheat
Here is a message from our partners at Team Ricochet:
Treyarch has delivered several updates to combat disruptive behaviour, including:

Enhanced AFK detections to battle against account boosting
* Adjusting ping thresholds to require players play matches in their region to cut down on VPN abuse *


That last bit may will affect Falky - we'll have to see how it works :cry:


NB. Check your XP Tokens - they should have transferred across from MWIII


Stange that VPNs are a problem - I could not play via a VPN in the lats game.


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