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PostPosted: Thu 13 Apr, 2023 4:32 pm 
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Infinity Ward @InfinityWard

We've just released a small update:

• Fixed an issue where a message about a Skin being reactive would appear next to all Skins in the Skin selection menu.

• Fixed an issue preventing solo Players from matchmaking into Cooperative Missions.

• Fixed an issue where Players couldn't fully redeem Sector C20 of the Battle Pass because it displayed the weapon name as "Nullify," a Season 02 gun, instead of the correct weapon "The Haunting."

Follow more live issues tracking on our Trello board: https://trello.com/b/mCqzSc7D


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PostPosted: Fri 14 Apr, 2023 5:16 pm 
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Small update - "This fix is active in matches but will still impact weapons in the Firing Range. A comprehensive fix is incoming."

"We're aware of an issue with a number of Pro-Tuned Blueprints where attempting to custom tune certain attachments can cause Players to spawn with no weapon."

Also -

Trophy Hunt is now live in #MWII and #Warzone2! Collect trophies in matches and redeem them for exclusive rewards

https://twitter.com/InfinityWard/status ... 73/photo/1


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PostPosted: Wed 19 Apr, 2023 7:28 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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WEDNESDAY APRIL 19
GLOBAL

Stability
This update contains fixes for a number of known crashes

Adjustments
Improved usability of controller stick rotation in Weapon Preview by preventing the weapon from sliding back and forth.

When you inspect a sector from the map view of the Battle Pass, the selection will now automatically take you to the most valuable reward in the sector.

Global Bug Fixes
Fixed an issue that could sometimes cause the Killcam not to trigger properly.
Fixed an issue causing users to be kicked back to the Main Menu after a second attempt to enter the Battle Pass.
Fixed an issue where despite having Dismemberment and Gore Effects turned off, enemies still exploded while using the "Singularity" Blueprint.
Fixed an issue where CDL weapon stickers would not show on weapons in-game or in Gunsmith.
Fixed an issue where you can trigger the search in the invite Players popup when you shouldn't.
Fixed an issue in the Events tab where the price of a Reward appeared in red even though you had enough Trophies to redeem it.
Fixed an issue where some Rewards in the level progression screen didn't have descriptions.
Fixed an issue where the Player could be kicked to the Main Menu after scrolling through the most recent players section of the Social screen.
Fixed an issue where Players wouldn't see rain on Pelayo's Lighthouse after infilling on Kortac Team.
Fixed an issue where the base TAQ-56 would display when previewing non-Blueprint Rewards for Ranked Play.
Ranked Play: Fixed a visual disparity between a player's actual Rank and Division and the Rank and Division information visible to other players.


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PostPosted: Tue 25 Apr, 2023 6:11 pm 
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Update TUESDAY 25 APRIL
GLOBAL
GENERAL
Added descriptions for picking up individual trophies in the "Trophy Hunt" Event.
Reduced the number of lasers in Loadouts in Gunfight
Added more ammo caches to Zaya Observatory in Ground War.

BUG FIXES
Fixed an issue in Gunsmith where multiple Attachments displayed as Highlighted at the same time.
Fixed an issue that showed a lock symbol on a BlackCell Sector despite the Player owning BlackCell.
Fixed an issue that caused the loading time to spectate the next Player in Gunfight to take longer than intended.
Fixed an issue with Recruit a Friend where Challenges were not tracking as intended.
Fixed an issue causing the Pro-Tuned icon to display incorrectly when hovering an attachment in Gunsmith UI.
Fixed an issue where some "Trophy Hunt" Event UI was missing in Battle Royale and displayed an incorrect number of trophies earned.
Fixed an issue where, after restarting the game, both recruiters and recruitees would appear to lose progression on the Recruit a Friend Challenges menu.
Fixed an issue where War Track Bundles were not showing the Bundle names on the Vehicle Select Menu.
Fixed an issue that could cause tab navigation in Multiplayer to display an incorrect screen.


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PostPosted: Mon 01 May, 2023 7:04 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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MONDAY 1 MAY
GLOBAL

GENERAL
Added Tracer preview to Bundles

BUG FIXES
Fixed an issue where the reactive weapon menu text would appear on weapons that are not reactive

Fixed an issue with Attachment tuning where adjusting one axis and not the other, then saving the weapon as a Custom Blueprint resets tuning

Fixed an issue in Gunsmith where all weapons would show a maxed out progress bar on the first level in the Receiver tab

Fixed an issue where the “What’s Hot” menu category was not functioning correctly for some Xbox Players

Fixed an issue where Prestige icons were displaying incorrectly in the Multiplayer Scoreboard

Atomgrad Raid Episode 01: Fixed an issue where Players could not equip the oxygen mask between teammates while submerged

RECENTLY UPDATED
Addressed an issue where the Scoreboard could not be opened or would cause flickering for some Players in Multiplayer matches


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PostPosted: Wed 03 May, 2023 8:01 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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Season 03 Reloaded [next week] details:

https://www.callofduty.com/blog/2023/05 ... anked-play

MP highlights:

Alboran Hatchery 6v6 MP Map. A medium-sized core map experience set on a remote, windswept facility.
Prepare to drop into Alboran Hatchery, a new 6v6 Multiplayer map set on rolling green hills beneath towering wind farm turbines. Navigate in and around the hatchery’s storage and warehouse facilities in this medium-sized map, utilizing large cover objects to conduct stealth operations around the map, or climb to upper vantage points for a view of the surrounding area. Balance your exposure with intel-gathering, with the best teams combining these tactics for a highly coordinated fight.

Season 03 Reloaded Trophy Hunt Camo Challenges
Complete one weapon category challenge to unlock a new camouflage for every weapon in that category. Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.
Here are all the challenges for this event:

Assault Rifles: Get 250 Operator Kills
Battle Rifles: Get 30 Headshot Operator Kills
SMGs: Get 3 Operator Kills Without Dying 30 times
Shotguns - Get 30 Hipfire Operator Kills
LMGs: Get 50 Operator Kills While Mounted
Marksman Rifles: Get 25 Longshot Operator Kills
Sniper Rifles - Get 30 Longshot Operator Kills
Sidearms: Get 50 Operator Kills
Launcher - Get 40 Operator Kills
Melee - Get 30 Operator Kills from Behind
If those challenges look familiar, you may want to look back at those standard weapon camo challenges and see where you can hit a collateral shot in knocking out multiple challenges at once…

New Weapons: FTAC Siege Handgun, GS Magna Handgun, Throwing Star (Lethal)
Season 03 Reloaded is bringing not one but two fully automatic Handguns with the highly customizable FTAC Siege and the high-caliber GS Magna. Plus, the Throwing Star becomes a Lethal part of your arsenal.


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PostPosted: Wed 10 May, 2023 4:12 pm 
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Season 03 Reloaded - eta 17:00 BST - 2023-05-10 apx 10 Gb

Patch notes: https://www.callofduty.com/patchnotes/2 ... #launchwz2

[Lot of weapon changes , so make sure to read the notes.]

EVENTS
Season 03 Reloaded Camo Challenge
Our seasonal event is a follow-up to the popular camo challenges we had in Season 02.
Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.
Complete all ten to earn another new camo for every weapon category,
plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.

The challenges for this event include:
Assault Rifles: Get 250 Operator Kills
Battle Rifles: Get 30 Headshot Operator Kills
SMGs: Get 3 Operator Kills Without Dying 30 times
Shotguns - Get 30 Hipfire Operator Kills
LMGs: Get 50 Operator Kills While Mounted
Marksman Rifles: Get 25 Longshot Operator Kills
Sniper Rifles - Get 30 Longshot Operator Kills
Handguns: Get 50 Operator Kills
Launcher - Get 40 Operator Kills


Trophy Hunt Update
We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.

NEW MAP
Alboran Hatchery (6v6)
A medium-sized core Map experience set on a remote facility in Spain

GENERAL
Calling Cards
Improved the user experience while navigating through Calling Cards challenge menu
See your favorites, tracked and owned items
View calling cards from a specific game mode
Preview Mastery cards from a specific season

GAMEPLAY
General
A challenge to unlock the Cronen Squall’s Sakin ZX Grip has been added
A challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been added
Hybrid Optics no longer glint while in their low-magnification alt modes
Tracer effects can now be applied through the Attachment Skin customization menu

Damage Feedback Visibility
Cleared out center of red HUD overlay
Reduced overall alpha of red HUD overlay
Reduced saturation of vision set flash
Reduced distortion amount
Reduced handheld camera noise on bullet damage

Movement
Camera movement while walking and sprinting has been reduced
Weapon Raise delay following parachute landing decreased by 30%
Initial Sliding acceleration increased by 6%
The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal

WEAPONS
New Weapons

FTAC Siege: Handgun
Designed to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.
Acquirable via in-game Challenge: 50 Hip Fire Operator kills with Handguns

GS Magna: Handgun
This fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.
Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GS

New Equipment
Throwing Star
A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.
Added an indicator for how to unlock the Throwing Star in the Loadouts tab
Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife

Weapon Balancing
First Raise
The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.

Quick Raise and Quick Drop
Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.

Armor Damage
Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.
Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:

» Handguns «
Basilisk
Minimum Armor Damage increased | Warzone 2.0 Only
P890
Minimum Armor Damage added | Warzone 2.0 Only
X12
Minimum Armor Damage added | Warzone 2.0 Only
X13 Auto
Minimum Armor Damage added | Warzone 2.0 Only

» Submachine Guns «
BAS-P
ADS Speed increased
Headshot Damage Multiplier decreased
Maximum Damage increased
Maximum Damage Range increased
Mid-far Damage increased
Mid-far Damage Range increased
Minimum Armor Damage added | Warzone 2.0 Only
Minimum Damage increased
Minimum Damage Range increased
Reduced ‘First Raise’ animation time

Lachmann Sub
Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only

Minibak
Minimum Armor Damage increased | Warzone 2.0 Only

MX9
Minimum Armor Damage added | Warzone 2.0 Only

Vaznev-9K
Maximum Damage Range decreased

» Assault Rifles «
Chimera
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time

ISO Hemlock
Maximum Damage decreased
Mid Damage decreased
Minimum Damage decreased
Lower Torso Multiplier increased
Extremities Multipliers decreased

Kastov 545
Close-mid Damage Range decreased
Mid Damage Range decreased
Minimum Armor Damage added | Warzone 2.0 Only

Kastov 762
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Extremities Multipliers decreased

Kastov-74u
Minimum Armor Damage added | Warzone 2.0 Only

Lachmann-556
Close-mid Damage increased
Maximum Damage Range increased
Mid Damage Range added
Minimum Armor Damage added | Warzone 2.0 Only
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Upper Torso Multiplier increased

M16
Close-mid Damage Range increased
Maximum Damage Range increased
Minimum Armor Damage added | Warzone 2.0 Only
Cooldown time between bursts decreased
Reduced ‘First Raise’ animation time

M4
Semi-auto minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time

M13B
ADS Speed increased slightly
Damage Ranges increased
Hip Spread Accuracy increased slightly
Minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time

TAQ-56
Maximum Damage Range decreased

» Battle Rifles «
FTAC Recon
Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minimum Armor Damage increased | Warzone 2.0 Only
Reduced ‘First Raise’ animation time

Lachmann-762
Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minimum Armor Damage added | Warzone 2.0 Only

SO-14
Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Lower Torso Multiplier increased
Maximum Damage increased
Minimum Armor Damage increased | Warzone 2.0 Only

TAQ-V
Minimum Armor Damage increased | Warzone 2.0 Only
Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only

» Shotguns «
Bryson 800
Minimum Armor Damage increased | Warzone 2.0 Only
Mid Damage increased

Bryson 890
Minimum Armor Damage increased | Warzone 2.0 Only
Mid Damage increased

Lockwood 300
Minimum Armor Damage added | Warzone 2.0 Only

» Light Machine Guns «
HCR 56
Minimum Armor Damage added | Warzone 2.0 Only

RAPP H
Reduced ‘First Raise’ animation time

SAKIN MG38
Reduced ‘First Raise’ animation time

ATTACHMENTS
» Ammunition «

Explosive
Bullet Velocity decreased

.500 Snakeshot
Tuning enabled

.300 Blackout (All Types)
Maximum Armor Damage added | Warzone 2.0 Only

» Laser «
Laser visibility decreased

Canted Vibro-Dot 7
Now blocks Core BP2 Underbarrel

7mW Canted Laser
Now blocks Core BP2 Underbarrel

» Magazine «

Fennec
Fennec Double Tap Mod
Maximum Ammo Reserves increased
Maximum Armor Damage added | Warzone 2.0 Only
Minimum Armor Damage decreased | Warzone 2.0 Only
Starting Ammo increased

STB 556
Single Tap Mod
Cooldown time between shots decreased

The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.

Large
ADS Speed penalty decreased
Movement Speed penalties decreased

Small
ADS Speed benefit increased
Movement Speed benefits increased
Sprint to Fire Speed benefit increased

» Muzzle «
Lockshot KT85
Horizontal Recoil Control decreased
Vertical Recoil Control increased

» Optic «
Kazan-Holo
Reticle visibility improved

» Stock «
FJX Imperium
FJX Lux-7
Aim Walking Speed benefit increased
Aiming Idle Stability penalty increased
Sprint Speed benefit increased

RIB400
Recoil Control benefit increased
ADS Speed penalty increased

X12
XRK Pistol Stock
Movement Speed penalities decreased

X13 Auto
XRK Bar Stock
Movement Speed penalties decreased
XRK Dynamic Precision Stock
Movement Speed penalties decreased
X13 Coachwhip Stock
Movement Speed penalties decreased

» Underbarrel «
Corvus Masterkey
ADS Speed increased
ADS Pellet Spread decreased
Ammo Reserve increased
Mid Damage Range increased slightly

Killstreaks
Cluster Mine
Armor Damage decreased | Warzone 2.0 Only

Bug Fixes
Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons
Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes
Fixed an issue with the FJX Imperium where its penetration level was lower than intended
Fixed an issue with the SP-X 80 where its penetration level was lower than intended
Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly

VEHICLES
Adjustments
Exiting a vehicle is now less likely to cause collisions with geometry
The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck

Bug Fixes
Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming
Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances
Fixed an issue where the Armored Patrol Boat was not taking collision damage
Fixed an issue where the RHIB was taking only small amounts of collision damage
Fixed an issue where the Light Helo was taking excessive damage when landing
Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle
Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle

AUDIO
Adjustments
Improved clarity of Auto Ascender use sound
Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance

Bug Fixes
Fixed an issue where too much occlusion could happen on entities in the same room as the Player

UI/UX
Adjustments
Added an indicator for how to unlock the Throwing Star in the loadouts tab
Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting
In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed
Added indicator for how many skins are available when selecting an attachment
In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll
Improved visual quality of score feed in Core Multiplayer Modes
Added an indicator for when a Party 2XP event is active and the bonus is in effect
Made various improvements to Gunfight UI in game
Added Nation Flags Calling Cards

BUG FIXES
General
Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.
Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.
Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.
Fixed an issue in Gunfight causing Players to appear muted while actively using Voice Chat
Fixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.
Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.
Fixed an issue causing eliminated Players to be able to hold onto carried objects.
Fixed an issue causing Score events to not appear while the Player is performing an execution.

PC
Fixed a critical issue that would result in a hard crash for all AMD VEGA users.
Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom Battle.net account.

[Lot of other stuff in the notes for WZ, SMZ etc.]


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PostPosted: Tue 16 May, 2023 7:57 pm 
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Posts: 2056
TUESDAY 16 MAY
GLOBAL
WEAPONS
Weapon Balancing
» Handguns «
GS Magna
Close range headshot Armor Damage reduced | Warzone 2.0 Only
Akimbo:
Close range Armor Damage reduced | Warzone 2.0 Only
Minimum Armor Damage added | Warzone 2.0 Only
FTAC Siege
Armor Damage reduced | Warzone 2.0 Only
X13 Auto
Close range headshot Armor Damage reduced | Warzone 2.0 Only
Akimbo:
Close range Armor Damage reduced | Warzone 2.0 Only
Minimum Armor Damage added | Warzone 2.0 Only

BUG FIXES
General
Fixed an issue causing Players to be incorrectly removed from matches for inactivity.
Fixed an issue with missing visual effects on the Toxicant Blueprint in the Tracer Pack: Poison Bundle.
Fixed an issue causing screen flicker while inspecting Battle Pass Weapon Blueprints if the Auto On option was selected.
Fixed an issue causing Players to remain stuck on “Fetching Online Profile” when attempting to inspect social notifications.
Fixed an issue causing unpurchased Store Bundles to appear under the “My Weapons” tab.
Fixed an issue causing the client to freeze when selecting the “Invite to Party” option while other Players were already present in the Party.
Fixed an issue with Menu behavior while navigating Weapon Blueprints.
Fixed an issue preventing Players from unlocking Operator Gromsko despite meeting the requirements.
Fixed an issue causing Prestige 6 to incorrectly display Prestige 10 rewards.
Attachments
» Underbarrels «
Hellscream 40mm Drill
Fixed an issue with the reload animation on the TAQ-V and TAQ-56
Previously Fixed
Fixed an issue causing the Battle Pass menu to become unresponsive until the Player returned to the main menu.
Fixed an issue with the tutorial that would cause the menu to freeze when the Player encountered the "Opening the Global Panel" tip.

-----
Infinity Ward @InfinityWard 1h
We are aware of an issue affecting FPS for some players at the start of matches and when editing loadouts.
We are currently investigating.


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PostPosted: Wed 24 May, 2023 5:42 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2056
WEDNESDAY 24 MAY
GLOBAL
UI/UX
Adjustments
Adjusted pick up weapon prompt to no longer overlap with the killfeed

BUG FIXES
General
Fixed tracking for Cronen Squall Mastery Challenges
Fixed an issue where splashes for some GS Magna unlocks was not displaying
Fixed an issue where pressing back or “esc” when in the Store tab would not take the Player back to Weapon Select in the Loadout menu
Addressed some issues with navigation and flow of the Battle Pass
Fixed an issue where Ranked Play wins were not tracking correctly on Gun Screens

UI/UX
Fixed some issues where the tool tip message would not disappear correctly
Fixed the Throwing Star icon to display correctly in the killfeed
Fixed an issue where the locked icon was not correctly displaying in Drop Zone
Fixed a visibility issue with the bomb icon in Search and Destroy

MULTIPLAYER
BUG FIXES
Fixed an issue causing Players username and level to overlap on the scoreboard in Ground War
Fixed an invalid bomb pickup location in Cyber Attack on Skerries that could cause a crash for some Players.
Fixed an issue where some Players could not leave a Private Match of CDL Hardpoint
Fixed an issue that caused Zombie Players in Infected to be able to cut their chutes and attack human Players from the air
Added several adjustments to improve enemy combatant behavior (especially arrival via helicopter) in Invasion on Rohan Oilfields
Fixed an issue where “CDL Rules in Effect” splash was appearing while matchmaking for Faceoff


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PostPosted: Thu 25 May, 2023 6:54 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2056
This weekend Double everything XP, Weapon XP & Battle Pass:

Friday 26 May at 6PM BST/10am PT/1PM ET until 30 May 30, 2023 at the same time.


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