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Villan
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Posted: Sun 19 Oct, 2025 1:09 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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For those who don't know: Ammo is shared in BF6 - unlike CoD where each weapon gets a separate supply. So, if you equip say an AR and Carbine instead of a Gadget, the ammo is split between the two weapons.
Below are the Rank unlocks, 2 to 50.
"...Functional unlocks end at Career Rank 50 - beyond that are the first steps into Battlefield 6 mastery. First are what we call the advanced ranks: every two levels from Rank 52 to Rank 100, you will unlock a new cosmetic item. These include weapon charms and stickers, vehicle decals, playercard titles, backgrounds and icons, and even a few melee weapon skins to flaunt. Rank 100 is only the beginning: you will continue to increase your Career Ranks into the thousands."
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Villan
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Posted: Mon 20 Oct, 2025 6:43 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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X / Twitter post@BattlefieldComm Server instability, disconnects, latency issues, October 20, 2025.
We are investigating reports of disconnects, latency issues and connecting to wrong regions currently. This might be connected to a general outage that is affecting services outside our direct control. We are investigating what our teams can do to help bring back a smooth server experience. Thank you for your patience.Linked to the AWS outage probably: https://www.bbc.co.uk/news/live/c5y8k7k6v1rt
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Villan
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Posted: Fri 24 Oct, 2025 5:04 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Villan
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Posted: Sat 25 Oct, 2025 7:27 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Villan
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Posted: Tue 28 Oct, 2025 1:56 am |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Villan
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Posted: Wed 05 Nov, 2025 4:13 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Update to Assignments & Challenges * * Typical since I've already done all the Assault & Engineer assignments https://x.com/BattlefieldComm/status/19 ... 5906695229Community Update - Challenge & Assignment Changes "...Some of the adjustments in this update are substantial, and we wanted to share more context on how we arrived at them. This update makes significant reductions to challenge requirements, cutting down on time investment while maintaining a focus on skill-driven progression that rewards consistent play. Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length.
Assignments will continue to range from goals you can complete through regular play to a few that reward true mastery, particularly those tied to cosmetic items. Some of the original criteria did not fully reflect that intent, and we have updated them to make their difficulty and purpose clearer. The first set of changes went live today through a server-side update and are available immediately. Any progress you’ve already made will automatically be applied when you enter a match, unlocking any challenges or assignments you now meet based on the updated criteria.
As previously indicated, the scale of our plans for Challenges and Assignments are large and will take place over multiple server-side and client-side updates, expect additional updates in the future. We wanted to get the first set of changes into your hands as soon as possible while we prepare further game updates. We’ll follow-up with more details on the rollout in the future. In this first set of changes we made a total of 90+ adjustments to Challenges and Assignments."They have only listed some of the changes in the post, apparently you may have to re-start the game and join/play a match to see progress.
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Villan
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Posted: Wed 12 Nov, 2025 8:28 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Villan
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Posted: Tue 18 Nov, 2025 2:04 am |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Villan
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Posted: Tue 18 Nov, 2025 3:13 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Villan
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Posted: Thu 20 Nov, 2025 7:05 am |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2026
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Lots of changes - most challenge related - after the 1.1.2.0 patch.https://www.reddit.com/r/Battlefield6/c ... rillators/"All of the changes listed below are now live and should take effect in a fresh match or upon a game reload."Defibrillator Adjustments afterAfter changes to the Defibrillators in Update 1.1.2.0 made them more demanding in terms of accuracy and target range, we've published a backend update to bring their usability back in line with our original intentions. We've increased their effective hit-boxes and range, which should make Defibrillators feel more consistent with previous gameplay.Sabotage Mode AlterationAs some of you might have noticed, during the side swap segment of Sabotage there was a unintended 60 second delay duration. Upon investigation this delay also conflicted with AFK timer protections that exist in Battlefield 6. We have now rolled out an update which increases the AFK kick timer in Sabotage to 180 seconds. Additionally, we have taken the temporary measure to disable bot backfilling in Sabotage and you can expect to see this reintroduced in a later update.Additional Challenge ChangesEarlier this month, we shipped our first set of changes to the Challenges and Assignments, which included a total of 90+ adjustments. Today’s update focuses on clearer, more consistent descriptions and criteria across Challenges and Assignments, as well as making some of the following challenges easier to achieve.
Where listed, we have also removed some from being obtainable.
Here is the full list of changes:
Recon 2: Get headshots beyond 150m as Recon. - Challenge and Description Updated to: Get head shots hits beyond 75m as Recon.
Recon Expert 3: Get headshot kills beyond 200m as Recon in a match. - Challenge and Description Updated to: Get headshot kills beyond 125m in a match as Recon.
Deadeye 2: Get headshot kills over 200m with Sniper Rifles - Challenge and Description Updated to: Get headshot kills beyond 125m with Sniper Rifles
Engineer 3: Deal damage to Laser Designated enemy vehicles using lock-on weapons. - This has been removed.
Rapid Fire 2: Get kills beyond 50m with Assault Rifles - Challenge and Description Updated to: Get kills beyond 40m with Assault Rifles
Rapid Fire 3: Inflict damage under 15m while hip-firing with Assault Rifles. - Challenge and Description Updated to: Inflict damage while in ADS with Assault Rifles.
Bullet Storm 1: Suppress enemies with LMGs - This has been removed.
Bullet Storm 1: Inflict hip-fire damage with LMGs - Challenge and Description Updated to: Inflict damage with LMGs
Squad Death Match 5: Enemy Squad Wipes of the whole Squad in a Round - Adjusted to add squad to the criteria
Rush 4: Destroy M-COMs in Rush - Challenge and Description Updated to: Destroy or disarm M-COMs in Rush
Battle Royale 3: Call in three strike packages in a match of Battle Royale. - Added team mates to this criteria
Combat Expert 2: Perform 10 Takedowns in a round - Challenge and Description Updated to: Perform Takedowns
Protection Expert 3: Destroy a Vehicle with the Power Tool. - This has been removed.
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