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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sat 19 Oct, 2024 10:49 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Maggot wrote:
Any mention of a hard core mode in all this Villan? I'm not faffing around in softcore indefinitely.


Er... see my post on 17th ;)

"...Hardcore Quick Play game modes will include:
Team Deathmatch
Kill Order
Domination
Hardpoint
Search and Destroy
Kill Confirmed
FFA
Face Off Moshpit"


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sat 19 Oct, 2024 10:51 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Lot of info about Weapons & attachments here:

https://www.callofduty.com/blog/2024/10 ... ents-intel

And Perks, Lethals, Tacticals etc. here:

https://www.callofduty.com/blog/2024/10 ... eaks-intel


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Mon 21 Oct, 2024 6:20 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
130 Gb ish update today in readiness for BO6 - changes to the HQ screen.

NB. my update got stuck in a loop, then said "oops something went wrong" - a Battlenet restart fixed it


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 22 Oct, 2024 12:25 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
BO6 - Progression Systems

https://www.callofduty.com/blog/2024/10 ... nges-intel


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 24 Oct, 2024 1:27 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Pre-Season Update - 2024-10-23

https://www.callofduty.com/patchnotes/2 ... otes#oct23


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sat 26 Oct, 2024 11:30 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update 2024-10-26

GLOBAL
Loadouts
The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.
Operators
Addressed an issue with Bailey’s animation in the Operators menu.
Settings
The ‘Mute Licensed Music’ setting now functions properly.

MULTIPLAYER
Maps
Babylon
Closed an exploit where players could get outside of the intended playspace on Babylon.
Lowtown
Closed an exploit where players could get outside of the intended playspace on Lowtown.
Red Card
Closed an exploit where players could get outside of the intended playspace on Red Card.
Improved stability in Red Card.

General
Adressed an issue with stability when using in-game interacts.
Modes
Increased XP and Weapon XP rates for modes that were awarding less XP than expected.
Team Deathmatch
Control
Search & Destroy
Gunfight

Our team is closely monitoring XP rates for all modes to ensure players are progressing as expected wherever they play.
Matchmaking
Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.
Firing Range
Players can now select a Loadout in Firing Range, regardless of level progression.
Private Matches
Private Match will no longer forfeit if one team has zero players.
Theatre
Improved performance when watching clips in Theatre.
Training Course
Improved server stability in the Training Course.
Equipment
Tactical Equipment
Decoy
Removed XP gain for Decoys.
Smoke
Resolved an issue with stability when using the Smoke Grenade.

Scorestreaks
Dreadnought
Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.

Medals
Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.

UI/UX
Addressed an issue where player progression levels were incorrect on the Scoreboard.
Addressed an issue where the interface wouldn’t display the player’s correct progression level in main menus.
Improved stability in the main menus.


STORE
Store will properly update after the C.O.D.E. Endeavor Pack has been purchased.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 29 Oct, 2024 7:03 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Black Ops 6 developers* strike over office working policy

https://www.eurogamer.net/call-of-duty- ... ing-policy

* They're only Q&A people though - I mean why bother with testing?


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 29 Oct, 2024 8:15 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Coming soon :-

https://www.callofduty.com/blog/2024/10 ... nouncement

Extract:

"...The original Nuketown is back! This homage to the version players first encountered in Call of Duty: Black Ops is an exact — though graphically much improved — version of the original, keeping the classic 1950s design of the Nevada testing site.
For first-time Nuketowners and returning veterans alike, here’s the lay of the land:

Built by Veteran Treyarch Map designer Adam Hoggatt and released as part of Call of Duty: Black Ops in November 2010,
this remaster remains extremely faithful to the original design and layout of the map, even down to the precise placement of parked vehicles and other scenery harking back to the original three-lane design.
This is Nuketown in its most original form, with a bright and bleached desert landscape, and even a double rainbow to gaze at, taking you all the way back to where it all began."


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 29 Oct, 2024 8:22 pm 
Site Admin

Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 608
Oh goodie! :mrgreen:


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 29 Oct, 2024 9:05 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
A new "lanuch" ? Spotted this on Reddit:

Attachment:
finshise-marked-enemy.png


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