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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 26 Nov, 2024 5:46 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update Mon 2024-11-25

GLOBAL
Movement
High Mantle Speed
The speed at which players pull themselves over (mantle) high ledges or walls has been increased.
Gunsmith
Addressed an issue where some weapons could have 9 attachments.
Firing Range
Players using controller input can now double-tap left on the D-Pad to inspect weapons in the Firing Range.
UI
Addressed an issue where some players would not see their Battle Pass progression after a match.
Events
[This was redacted-presumabley it's about the 2XP event staring to-morrow]
Stability
Added various stability fixes.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 03 Dec, 2024 4:41 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
2024-12-05 - Thursday - Season 01 Re-Loaded

Pre-release content available to download

https://www.callofduty.com/blog/2024/12 ... t#RELOADED

Selected MP highlights:

MULTIPLAYER CONTENT SUMMARY
Three Maps: Return to the fan-favorite Hacienda, hit the Luttazzi crime family where it hurts in the brand-new Racket Strike map, and celebrate the holiday season with Nuketown Holiday.
Two Festive LTMs: Satisfy your cravings in Ran-Snack and show some holiday spirit alongside the undead in Infectious Holiday.
Additional Content: Blast enemies onto the minimap with the new Shrapnel Radar Perk and add a fourth Scorestreak via the High Roller Wildcard.

General Content Summary (All Modes and Games)
Gear Up: Earn three new weapons (the Maelstrom Shotgun, AMR Mod 4 Sniper Rifle, and Cleaver Melee plus burst-fire attachments for the XM4 and Kompakt 92.

New Events: Earn rewards for progressing through new in-game Events including Merry Mayhem and Archies’ Festival Frenzy.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 05 Dec, 2024 3:54 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
2024-12-05 - Thursday - Season 01 Re-Loaded

Lot of detail in the patch notes, so I've posted the most relevant (I think).

https://www.callofduty.com/patchnotes/2 ... atch-notes

New Multiplayer Maps
Hacienda (6v6)
Last seen in Black Ops 4, the iconic competitive map returns, sending Operators back to the infamous vineyard estate.
Racket (2v2, 6v6)
Time to crack open the heart of the Luttazzi money laundering operation and hit them where it really hurts.
Nuketown Holiday (6v6)
Nuketown gets a festive makeover for the holidays. Put on your winter gear and grab some snowballs!

New Weapons
Maelstrom - Shotgun (Merry Mayhem Event Reward)
Clear rooms with this fast firing full-auto Shotgun that overwhelms enemies with a hail of lead.
The perfect weapon for the new Racket Strike map and in any confined area, the Maelstrom requires getting up close,
its heavy recoil and large hip spread quickly losing effectiveness at range.
If you can close the distance first, they’re toast.

AMR Mod 4 - Sniper Rifle (Archie’s Festival Frenzy Event Reward)
Down enemies fast with this powerful Sniper Rifle providing a one-shot elimination across the upper body not accounting for armor.
Its high damage is balanced by slow aim speed and heavy recoil, though these drawbacks can be alleviated with the right attachments.
However you customize it, this thing is guaranteed to hit hard.

Cleaver - Melee (Event Reward)
Go ham with the close-quarters Cleaver Melee weapon.
Chop and slice with a mix of heavy and light attacks.
Equally useful for enemy Operators and the undead.


New Attachments
3-Round Burst Mod Conversion (Merry Mayhem Event Reward)
Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst,
conserving ammo and supporting a steadier aim through sustained combat.

3-Round Burst Mod Conversion (Archie's Festive Frenzy Event Reward)
Add some control to the rapid-fire Kompakt 92 SMG with a three-round burst primary firing mode.
Each burst cycles quickly to the next, allowing you to still pump out damage when it’s needed most.


New Multiplayer Perk & Wildcard
New Perk - Season Launch Window
Shrapnel Radar - Recon
Unlocked reward as part of the Merry Mayhem Event
Blast damage dealt from area-of-effect Lethals, Tacticals and Field Upgrades mark the injured target on your minimap.

New Wildcard - Unlocked In-Season
High Roller
Equip a fourth Scorestreak for use in Core 6v6 Multiplayer matches. Pairs well with Assassin, Dispatcher, and Bankroll.

GLOBAL
Camos
CDL, Ranked Play, and Incentive Camos can now be equipped to any Weapon,
regardless of whether all 9 Military Camos have been unlocked for that Weapon in one mode


MULTIPLAYER
Maps
New
Hacienda (6v6)
Racket (2v2, 6v6)
Nuketown Holiday (6v6)

Adjustments
Lowtown
Addressed an issue where players could get outside of the intended playspace.
Protocol
Adjusted Search & Destroy A Bombsite location


Modes
Adjustments
Hardpoint
Resolved an issue where zone markers could sometimes disappear when contesting a hardpoint location.
CDL Modes (CDL Hardpoint, CDL Search and Destroy, CDL Control)
Dynamic Map Elements are now disabled by default in CDL game modes.
Secret paths (Skyline bookcase, Hacienda panic room) will be open by default.


Weapons
We will be releasing a large weapon balancing patch shortly after the launch of Season 1 Reloaded.
The patch will address some common pieces of community feedback that we have been seeing.
Here are just a few of the high level changes, with detailed notes coming later.

Headshot damage improvements on full-auto weapons
Full removal of idle sway at the start of ADS on Sniper Rifles
Reductions to visual recoil, sway, and bob


Gunsmith
Addressed an issue that displayed incorrect movement speed values on some weapons in Detailed Weapon Stats.

Perks
-Recon Combat Specialty bonus of the HUD edge indicator will now only display when an enemy is ADS
-Improved Auto-Ping from Tracker in Free For All modes.


Equipment
Resolve an issue where flash and concussion assists could be awarded when hitting teammates in modes with friendly fire enabled

Scorestreaks
-Addressed issues where static overlays from various Scorestreaks could persist in the Winner’s Circle.
-Sentry Turret will now target enemies in last stand.
-Resolved an issue where players firing an unsuppressed weapon with the Ghost perk equipped could be seen by an enemy Scout Pulse.
-Addressed an issue where the Archangel Launcher and Hand Cannon would be stowed when performing a high mantle.
-Addressed an issue where the player would be unable to use a second Archangel Launcher in one life when obtained by points and a Care Package.


Lobby Vote
Fixed an issue with the Classified vote option that was causing it to frequently select the same map(s) in some playlists.
The Classified vote option will now randomly select one of the map (or mode) selections not shown in the 2 visible Lobby Vote options.


UI
Social
-Addressed an issue where friends were not showing online when resuming from sleep on consoles.
-Addressed an issue where offline players could show as Online Friends in Social.


Challenges
Calling Card Challenges
Fixed an issue that was preventing the “Merciless Killer” Challenge from progressing
if any of the 10 Kills required were achieved with a Scorestreak Weapon (Archangel Launcher or Hand Cannon)

Daily Challenges
Reduced the amount of progress needed to complete various Multiplayer Daily Challenges
Camo Challenges
-Launcher Gold & Dark Spine Camo Challenges now also award progress when destroying enemy Equipment and Field Upgrades in one match,
in addition to destroying enemy Scorestreaks
-Addressed an issue where final kills of a match were not consistently being counted toward Camo Challenges.


Stability
Various stability fixes.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 05 Dec, 2024 5:26 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
FFS. So the new patch not only reset my Operators, but also removed 7 custom loadouts. :evil: :twisted:

Edit:
It also removed the 4th perk from my loadouts with Perk Greed and of course reset the crappy emotes.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sat 07 Dec, 2024 1:43 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Blink and you missed it Update Friday 2024-12-06

MULTIPLAYER
Weapons
Fix for an issue where attachments could apply incorrectly on Weapon Blueprints in MP.
We are actively investigating this issue for Warzone and Zombies modes as well.

Playlist Updates
Added Hideout to Control map pool.
Replaced Nuketown with Nuketown Holiday in 10v10 Moshpit and Hardcore 10v10 Moshpit.

Training Course
Addressed an issue where attempting to load into the Multiplayer Training Course would load players into the Zombies Training Course.
Stability
Various Stability Fixes.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 10 Dec, 2024 6:39 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update today 2024-12-10 (Typically for CoD this is shown as Friday ;) )

GLOBAL
Weapons (MP/ZM/WZ)
We have taken a comprehensive pass on weapon motion and applied reductions across the board to improve the combat experience.
Depending on the class and weapon, our targets for these reductions range from 30% to 75%.
Players will notice far more stability while turning, moving, changing stances, and firing, especially while ADS.
We are committed to continually improving Black Ops 6 gunplay with a focus on balanced
and rewarding gameplay while maintaining the unique characteristics of each weapon.

Weapon Motion
-Reduced visual recoil on all weapons, especially full-auto weapons.
-Reduced turn sway on all weapons, especially on higher magnification optics.
-Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
-Reduced default idle sway on all weapons except Sniper Rifles.
-Further reduced idle sway while firing on all weapons except Sniper Rifles.
-Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
-Removed additional layers of hip fire deviation, which caused crosshair to bounce while firing.


Aiming Idle Sway Delay is a mechanic that scales a weapon's idle sway when first entering ADS,
so the initial point of aim matches the crosshair positioning.
These values are now improved and consistent across all weapon classes.
Sniper Rifles, which previously only scaled initial idle sway by 50%, now provide a complete reduction.
As always we will be keeping a close eye on sniper balance after this change.


Aiming Idle Sway Delay
-Aiming Idle Sway Delay on all weapons is now 2.2s
-Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing by 50%
-Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons


MULTIPLAYER
Maps
Hacienda
Adjusted spawn logic

Modes
Face Off
-Face Off Domination score limit increased from 100 to 150
-Face Off Kill Order score limit increased from 150 to 200
-Face Off Kill Confirmed score limit increased from 75 to 100
-Face Off Team Deathmatch score limit increased from 125 to 150

10v10 Moshpit
-10v10 Kill Confirmed score limit increased from 75 to 100
-10v10 Team Deathmatch score limit increased from 100 to 150

Prop Hunt
-Prop movement speed has been increased on all props except Extra Large props.
-Round Time Limit reduced to 3 minutes from 4 minutes
-Prop Hunt enabled in Private Match


LTM Updates
Nuketown Holiday
Addressed an issue where players could have green visual FX attached to them during the match.

Weapons
Headshot damage has been a big source of discussion in the community,
and we are making adjustments that will increase the effectiveness of headshots on full-auto primary weapons.
Our philosophy on hit location modifiers in Black Ops 6 has been to limit sources of inconsistency,
especially when players are engaging in so many forms of movement.
That said, we understand that players have muscle memory and expectations built around headshots,
and we want our gunplay to support that.

In most cases, weapons will require one fewer headshot at all ranges to improve time to kill.
The major exception is SMGs in the Max Damage Range, as we are wary of letting these TTKs get too fast.
To compensate we are increasing SMG ranges to help them keep that consistent edge at short ranges.
The CHF Barrel attachments have also been adjusted on all updated weapons to maintain a step up on the new default values.

We expect this change to greatly impact the weapon meta, especially in conjunction with our weapon motion changes.
We will be monitoring closely as that new meta settles to make sure individual weapon and weapon class variety continues to be strong in Black Ops 6.


[You'll need to look at the website patch notes for the detailed info for each weapon, as I can't copy and paste the data.
This affects ARs, SMGs and LMGs]


Melee
We are improving melee weapon attack speeds, especially on the two-hit kill weapons.
Our goal is for all melee weapons to feel unique and satisfying to run, and we will continue to find ways to hit that target
while ensuring that melee is not frustrating to play against.

Knife
Time between melee swings improved by 7.5%
Baseball Bat
Time between melee swings improved by 14%
Power Drill
Time between melee swings improved by 9.5%

Equipment
Reduced Frag Grenade inner radius damage to allow survival with Flak Jacket equipped.

UI
Addressed an issue that prevented teammates outside of a maximum range from displaying on the perimeter of the minimap.
Addressed an issue where previewing the “Gentleman’s Handshake” Finishing Move in the Bad Manners store bundle would show the wrong animation.


Graphics
Addressed an issue where the player's weapon is missing during a benchmark test.

Stability
Various stability improvements.


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Fri 13 Dec, 2024 3:58 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update Thursday 2024-12-12

GLOBAL
Store
Addressed a rare issue where players could encounter an error when attempting to add bundles to their Wishlist in the Store.

MULTIPLAYER
Modes
New Modes
- Ran-Snack added to Featured Playlists
Indulge your sweet tooth while gaining buffs in Ran-Snack, a festive themed variant of the Ransack Season 01 game mode.
- Infectious Holiday added to Featured Playlists
‘Tis the season to slay the undead in Infected with a holiday twist.
- Limitied Time Modes
Limited Time Modes will no longer count toward the win requirement for Ranked Play.


General Playlist Updates
10v10 Moshpit and Hardcore 10v10 Moshpit
- Added Protocol, Extraction, Hideout and Hacienda to map list.
XP Earn Rates
Increased XP & Weapon XP earn rates in the following modes:
- Domination
- Headquarters
- Kill Order
- Search & Destroy
Increased Weapon XP earn rates in the following modes:
- Team Deathmatch
- Kill Confirmed
- Control
Increased XP earn rates in Prop Hunt


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Tue 24 Dec, 2024 6:16 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Anti-Cheat update:

Image


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Thu 02 Jan, 2025 6:48 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Squid Game Event - to-morrow 2025-01-03

https://www.callofduty.com/blog/2025/01 ... nouncement


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 Post subject: Re: CoD 21 = Black Ops 6
PostPosted: Sat 04 Jan, 2025 1:24 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2026
Update Friday 2025-01-03

GLOBAL
Movement
-Increased all mantle speeds.
-Doors can now be opened and closed while sprinting.

Weapons
-New Cleaver Melee weapon now available via Event rewards.
-Addressed an issue where the player’s view could become obstructed with specific weapons,
when using the Dark Practitioner Tracer Pack Bundle without an optic.
-Addressed an issue where Gun Screens would not be visible on the Saug Mecha-Drake Mastercraft Blueprint.
-Hawker Hybrid optic now correctly works with the Ginger Dread Blueprint.

UI
-Improved AAR flow.
-Added a Dismiss button to exit at any point and a timer.
-Added a Summary at the end.
-Improved readability when searching for a match.
-Addressed an issue where Gun Screens could not be previewed.


NOTE: Some players may see their Operator selections and Operator customizations reset after this update.

MULTIPLAYER
Modes
Red Light, Green Light (NEW)
-Young-hee is watching, so don’t misstep at the wrong time.
Get on the pitch in the Red Card stadium and play three rounds of Red Light, Green Light, each two minutes long.
-In Round 1, no one gets a weapon. In Rounds 2 and 3, you can pick up weapons on the ground and eliminate other competitors with melee attacks and Finishing Moves.
There’s just one simple rule: When Young-hee says “Green Light,” the fight is on. Move a muscle after she says “Red Light” and you’re toast.

Pentathlon (NEW)
-Prove that you have what it takes in the long run by competing in a series of Multiplayer modes to find out who reigns supreme! Play Domination, Kill Confirmed, and Hardpoint along with two new mode variants: Piggy Bank Team Deathmatch and Roulette.
- In Piggy Bank TDM, every elimination adds score to the Mega Piggy Bank; fight for possession of the huge payout when it drops part way through the match.
- In Roulette, one-shot eliminations via the Roulette Handgun award double the points, though with each fired shot there’s a chance it’ll blow up in your hands!

Squid Game Moshpit (NEW)
-Fire up the Squid Game Moshpit including Team Deathmatch, Domination, and Hardpoint with a twist as players gain access to three important Squid Game-themed features:
- Red Light, Green Light Scorestreak: Is the fight getting too hectic for you? Stop the enemy in their tracks with this Scorestreak that calls “Red Light,” commanding all enemy players to stop moving or risk elimination.
- Piggy Bank: Eliminated players have a chance of dropping a Piggy Bank that awards a small score boost when picked up. For a bigger payday, watch for the Mega Piggy Bank. Every elimination adds additional score to the Mega Piggy Bank, so once it drops, fight for it to acquire all the deposited score within.
- Roulette Handgun: The epitome of high risk, high reward. The Roulette Handgun spawns in the center of the map; grab it to activate a permanent UAV effect while wielding it and land one-shot eliminations against enemies, earning more than double the normal score to help you obtain Scorestreaks more quickly. The catch? Your location will be marked for everyone to see, and every shot has a chance to blow up the weapon, taking you down with it.

Prop Hunt
-Improved spatial audio on Prop whistles.
-Addressed an issue where Prop UI could remain present when switching rounds to the Hunter team.
-Addressed an issue where Props could block doors from opening when locked in place.


Wildcards
High Roller (NEW)
Allows players to equip up to four Scorestreaks.

Scorestreaks
RC-XD
Slightly reduced the RC-XD’s max damage.
Archangel Launcher
Addressed a rare issue where the next bullet fired from a weapon after using the Archangel Launcher could be an Archangel rocket.
Care Package
Care Packages will now contain the Scout Pulse Scorestreak less frequently.
LDBR
-Decreased the damage the LDBR does to its owner.
-Reduced score requirement from 950 to 800.

Sentry Turret
-Increased Sentry Turret fire rate.
-Increased Sentry Turret HP.
-Reduced score requirement from 1000 to 950.

Hellstorm
Reduced score requirement from 1050 to 1000.
Watchdog Helo
-Slightly increased the Watchdog Helo’s damage.
-Increased Watchdog Helo accuracy when it acquires a new target.
-Reduced score requirement from 1100 to 1050.

Strategic Bomber
Reduced score requirement from 1300 to 1100.
A.G.R. MK 1
-Top speed increased.
-Acceleration increased.
-Addressed an issue where the A.G.R. MK 1 was deploying with less HP than intended.

Dreadnought
-Slightly increased Dreadnought HP.
-Reduced score requirement from 1800 to 1700.


UI
-Addressed an issue where the wrong Finisher would sometimes be previewed.
-Addressed various issues with overlapping text.
-Correct Calling Cards now display during the Winner’s Circle in Free-For-All.


Audio
Reduced the range of Emote sound effects.


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