Season 03 Reloaded - eta 17:00 BST - 2023-05-10 apx 10 GbPatch notes: https://www.callofduty.com/patchnotes/2 ... #launchwz2[
Lot of weapon changes , so make sure to read the notes.]
EVENTSSeason 03 Reloaded Camo ChallengeOur seasonal event is a follow-up to the popular camo challenges we had in Season 02.
Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.
Complete all ten to earn another new camo for every weapon category,
plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.
The challenges for this event include:
Assault Rifles: Get 250 Operator Kills
Battle Rifles: Get 30 Headshot Operator Kills
SMGs: Get 3 Operator Kills Without Dying 30 times
Shotguns - Get 30 Hipfire Operator Kills
LMGs: Get 50 Operator Kills While Mounted
Marksman Rifles: Get 25 Longshot Operator Kills
Sniper Rifles - Get 30 Longshot Operator Kills
Handguns: Get 50 Operator Kills
Launcher - Get 40 Operator Kills Trophy Hunt UpdateWe hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.NEW MAPAlboran Hatchery (6v6) A medium-sized core Map experience set on a remote facility in Spain
GENERALCalling CardsImproved the user experience while navigating through Calling Cards challenge menu
See your favorites, tracked and owned items
View calling cards from a specific game mode
Preview Mastery cards from a specific season
GAMEPLAYGeneralA challenge to unlock the Cronen Squall’s Sakin ZX Grip has been added
A challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been added
Hybrid Optics no longer glint while in their low-magnification alt modes
Tracer effects can now be applied through the Attachment Skin customization menu
Damage Feedback VisibilityCleared out center of red HUD overlay
Reduced overall alpha of red HUD overlay
Reduced saturation of vision set flash
Reduced distortion amount
Reduced handheld camera noise on bullet damage
MovementCamera movement while walking and sprinting has been reduced
Weapon Raise delay following parachute landing decreased by 30%
Initial Sliding acceleration increased by 6%
The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal
WEAPONSNew WeaponsFTAC Siege: HandgunDesigned to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.
Acquirable via in-game Challenge: 50 Hip Fire Operator kills with HandgunsGS Magna: HandgunThis fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.
Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GSNew EquipmentThrowing StarA compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.
Added an indicator for how to unlock the Throwing Star in the Loadouts tab
Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife Weapon BalancingFirst RaiseThe delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.
Quick Raise and Quick DropQuick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.
Armor DamageMaximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.
Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:
» Handguns «Basilisk Minimum Armor Damage increased | Warzone 2.0 Only
P890 Minimum Armor Damage added | Warzone 2.0 Only
X12Minimum Armor Damage added | Warzone 2.0 Only
X13 AutoMinimum Armor Damage added | Warzone 2.0 Only
» Submachine Guns «BAS-P ADS Speed increased
Headshot Damage Multiplier decreased
Maximum Damage increased
Maximum Damage Range increased
Mid-far Damage increased
Mid-far Damage Range increased
Minimum Armor Damage added | Warzone 2.0 Only
Minimum Damage increased
Minimum Damage Range increased
Reduced ‘First Raise’ animation time
Lachmann Sub Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minibak Minimum Armor Damage increased | Warzone 2.0 Only
MX9 Minimum Armor Damage added | Warzone 2.0 Only
Vaznev-9K Maximum Damage Range decreased
» Assault Rifles «Chimera Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
ISO Hemlock Maximum Damage decreased
Mid Damage decreased
Minimum Damage decreased
Lower Torso Multiplier increased
Extremities Multipliers decreased
Kastov 545 Close-mid Damage Range decreased
Mid Damage Range decreased
Minimum Armor Damage added | Warzone 2.0 Only
Kastov 762 Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Extremities Multipliers decreased
Kastov-74u Minimum Armor Damage added | Warzone 2.0 Only
Lachmann-556 Close-mid Damage increased
Maximum Damage Range increased
Mid Damage Range added
Minimum Armor Damage added | Warzone 2.0 Only
Semi-auto Minimum Armor Damage added | Warzone 2.0 Only
Upper Torso Multiplier increased
M16 Close-mid Damage Range increased
Maximum Damage Range increased
Minimum Armor Damage added | Warzone 2.0 Only
Cooldown time between bursts decreased
Reduced ‘First Raise’ animation time
M4 Semi-auto minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
M13B ADS Speed increased slightly
Damage Ranges increased
Hip Spread Accuracy increased slightly
Minimum Armor Damage added | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
TAQ-56 Maximum Damage Range decreased
» Battle Rifles «FTAC Recon Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minimum Armor Damage increased | Warzone 2.0 Only
Reduced ‘First Raise’ animation time
Lachmann-762 Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Minimum Armor Damage added | Warzone 2.0 Only
SO-14 Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only
Lower Torso Multiplier increased
Maximum Damage increased
Minimum Armor Damage increased | Warzone 2.0 Only
TAQ-V Minimum Armor Damage increased | Warzone 2.0 Only
Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only
» Shotguns «Bryson 800 Minimum Armor Damage increased | Warzone 2.0 Only
Mid Damage increased
Bryson 890 Minimum Armor Damage increased | Warzone 2.0 Only
Mid Damage increased
Lockwood 300 Minimum Armor Damage added | Warzone 2.0 Only
» Light Machine Guns «HCR 56 Minimum Armor Damage added | Warzone 2.0 Only
RAPP HReduced ‘First Raise’ animation time
SAKIN MG38Reduced ‘First Raise’ animation time
ATTACHMENTS» Ammunition «Explosive Bullet Velocity decreased
.500 Snakeshot Tuning enabled
.300 Blackout (All Types)Maximum Armor Damage added | Warzone 2.0 Only
» Laser «Laser visibility decreased
Canted Vibro-Dot 7 Now blocks Core BP2 Underbarrel
7mW Canted Laser Now blocks Core BP2 Underbarrel
» Magazine «Fennec Fennec Double Tap Mod
Maximum Ammo Reserves increased
Maximum Armor Damage added | Warzone 2.0 Only
Minimum Armor Damage decreased | Warzone 2.0 Only
Starting Ammo increased
STB 556Single Tap Mod
Cooldown time between shots decreased
The
Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.
Large ADS Speed penalty decreased
Movement Speed penalties decreased
Small ADS Speed benefit increased
Movement Speed benefits increased
Sprint to Fire Speed benefit increased
» Muzzle «Lockshot KT85 Horizontal Recoil Control decreased
Vertical Recoil Control increased
» Optic «Kazan-Holo Reticle visibility improved
» Stock «FJX ImperiumFJX Lux-7Aim Walking Speed benefit increased
Aiming Idle Stability penalty increased
Sprint Speed benefit increased
RIB400Recoil Control benefit increased
ADS Speed penalty increased
X12XRK Pistol StockMovement Speed penalities decreased
X13 AutoXRK Bar StockMovement Speed penalties decreased
XRK Dynamic Precision Stock Movement Speed penalties decreased
X13 Coachwhip Stock Movement Speed penalties decreased
» Underbarrel «Corvus Masterkey ADS Speed increased
ADS Pellet Spread decreased
Ammo Reserve increased
Mid Damage Range increased slightly
KillstreaksCluster Mine Armor Damage decreased | Warzone 2.0 Only
Bug FixesFixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons
Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes
Fixed an issue with the FJX Imperium where its penetration level was lower than intended
Fixed an issue with the SP-X 80 where its penetration level was lower than intended
Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly
VEHICLESAdjustmentsExiting a vehicle is now less likely to cause collisions with geometry
The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck
Bug FixesFixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming
Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances
Fixed an issue where the Armored Patrol Boat was not taking collision damage
Fixed an issue where the RHIB was taking only small amounts of collision damage
Fixed an issue where the Light Helo was taking excessive damage when landing
Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle
Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle
AUDIOAdjustmentsImproved clarity of Auto Ascender use sound
Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance
Bug FixesFixed an issue where too much occlusion could happen on entities in the same room as the Player
UI/UXAdjustmentsAdded an indicator for how to unlock the Throwing Star in the loadouts tab
Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting
In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed
Added indicator for how many skins are available when selecting an attachment
In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll
Improved visual quality of score feed in Core Multiplayer Modes
Added an indicator for when a Party 2XP event is active and the bonus is in effect
Made various improvements to Gunfight UI in game
Added Nation Flags Calling Cards
BUG FIXESGeneral Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.
Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.
Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.
Fixed an issue in Gunfight causing Players to appear muted while actively using Voice Chat
Fixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.
Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.
Fixed an issue causing eliminated Players to be able to hold onto carried objects.
Fixed an issue causing Score events to not appear while the Player is performing an execution.
PCFixed a critical issue that would result in a hard crash for all AMD VEGA users.
Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom Battle.net account.
[Lot of other stuff in the notes for WZ, SMZ etc.]